Other > General Game Discussion
New Reno Sewers
Horatio:
--- Quote from: avv on July 15, 2012, 04:12:08 pm ---Stupid to who? A random guy who enters the sewers once and then never comes back? It's not stupid for the guys who play there all day long, they don't give a rat's ass about the rats or how they behave as long as they aren't bothered. When it comes to designing good features, immersion has to step aside.
I doubt it would ruin a nuub's day if the whole sewer didn't aggro on him when he punched one of the rats.
--- End quote ---
Stupid to a guy who don't want to be bothered by beasts in a beast cave. You enter a rat cave for whatever purpose, expect to deal with rats. And immersion is a feature in this game, so why should it step aside?
avv:
--- Quote from: Horatio on July 15, 2012, 04:54:23 pm ---Stupid to a guy who don't want to be bothered by beasts in a beast cave. You enter a rat cave for whatever purpose, expect to deal with rats. And immersion is a feature in this game, so why should it step aside?
--- End quote ---
Because immersion is gone once you've experienced it few times. After that only thing that matters are the smoothness of game mechanics.
If you refuse to discuss mechanics, I can also present few points about immersion: shouldn't the rats be afraid of loud noises of gunfire and humans in general? How do they multiply so fast even though they are being slaughtered in their thousands? What do they eat? They only stand still, they should die in hunger. If immersion bothers you, why aren't you already complaining about these subjects? Somehow you're only sticking to the hostility of the rats.
Horatio:
--- Quote ---If you refuse to discuss mechanics.
--- End quote ---
Haven't say that. Tell me what you think about it.
--- Quote ---I can also present few points about immersion: shouldn't the rats be afraid of loud noises of gunfire and humans in general? How do they multiply so fast even though they are being slaughtered in their thousands? What do they eat? They only stand still, they should die in hunger.
--- End quote ---
That's quite interesting point, btw, avv.
The rats are clever animals and FEV maybe made them even more cleverer. For them gunfire means food. Killed rats lure the living ones from lower levels and they eat the corpses. Well, they also eat ocassional visitors, if not each other. They also have manti to hunt and eat. As for not patrolling sewers, they have no scripts, or maybe they are territorial.
--- Quote ---If immersion bothers you, why aren't you already complaining about these subjects? Somehow you're only sticking to the hostility of the rats.
--- End quote ---
It doesn't bother me. I'm not even complaining. Are you complaining about rats being hostile?
--- Quote from: avv on July 15, 2012, 05:17:04 pm ---Because immersion is gone once you've experienced it few times. After that only thing that matters are the smoothness of game mechanics.
--- End quote ---
Maybe you're right about this, still, you can't say to the game "i have experienced you and for now, leave me alone."
It's about general strategic dealing with the caves, either they suck or they are awesome.
avv:
--- Quote from: Horatio on July 15, 2012, 05:55:17 pm ---Haven't say that. Tell me what you think about it.
--- End quote ---
I told you there's bloodthirsty apes in the sewers to balance out the situation if rats weren't hostile but you just bypassed that argument. For me it's weird that someone can think of non-hostile rats being a problem in an area where you can get randomly killed by another player with powerbuild designed for combat.
Plus the rats are no worth to lvl24 chars who wish to use the sewers as strategic advantage in competition situation against other players.
In addition pve and pvp areas should never be combined because fighting players and npcs at the same time is really messy, which was proved by the militia issue and generally when it comes to pks jumping in your farming encounter.
--- Quote ---The rats are clever animals and FEV maybe made them even more cleverer. For them gunfire means food. Killed rats lure the living ones from lower levels and they eat the corpses. Well, they also eat ocassional visitors, if not each other. They also have manti to hunt and eat. As for not patrolling sewers, they have no scripts, or maybe they are territorial.It doesn't bother me. I'm not even complaining. Are you complaining about rats being hostile?
--- End quote ---
See what talking about immersion does: nothing. We could talk endlessly about the fallout lore and get carried away from the actual subject and what's happening ingame.
Players who are dealing with features in daily basis only care that they work fluently and enjoyable way. Immersion is just a top layer to make things look at least credible. Players who try things only few times may find immersion really important, whereas experienced players just bypass it and concentrate on their goals. Who should the features support most: those who are involved with them daily, or those who check them once or rarely?
So if the rats don't bother you, why are you telling they should remain the way they are? If you would have no problem them not being hostile by default, what's the issue?
Horatio:
So you just complain about rats hindering you to do PvP or what?
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