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New Old Tc Summary
T-888:
--- Quote from: John Porno on July 15, 2012, 12:55:13 am ----The sneaking system
This might be just a personal opinion but I doubt that everyone is enjoying the inflation of 80hp sneakers. Even with 12PE it's virtually impossible to clear an area of sneaks and together with fast/duallogs, the enemy will always have eyes on you while last season, having your team's sneaker killed was huge disadvantage and often lead to teams aborting the action.
Since sneaks are so OP now, they are also frequently used for trolling. Last season's sneaking system had a perfect balance and actually required skill, a decent build and the need to survive, all of which is redundant now.
--- End quote ---
Crit-bursters, snipers, acknowledged problems.
I told Solar when CBT was still running, that sneakers didn't require such significiant buffs, did he listen? Yes he did, was something done about it? No. Can't blame him though, he had his own plans with some hope that they will work, well they don't.
To nerf sneak: insert random developer that has access to 2238 files, find and apply these changes in server/scripts/config.fos that will set sneak completely to last session. (well not exactly, perks are cool, some game mechanics that were changed are quite good too, sneak penalties for directions are too low, as well no weight penalty)
http://fo2238.fodev.net/wiki/Sneak Outdated wiki information about last sessions sneak.
--- Code: ---// __LookChecks |= LOOK_CHECK_SNEAK_DIR;
__LookSneakDir0 =135; // sneak reduction for front direction.
__LookSneakDir1 = 95;
__LookSneakDir2 = 55;
__LookSneakDir3 = 15;
__LookSneakDir4 = 15;
__LookChecks |=LOOK_CHECK_SNEAK_WEIGHT;
__LookWeight = 1000; // (-1% sneak for each KG)
--- End code ---
Currently.
--- Code: ---// __LookChecks |= LOOK_CHECK_SNEAK_DIR;
__LookSneakDir0 = 72;
__LookSneakDir1 = 36;
__LookSneakDir2 = 12;
__LookSneakDir3 = 0;
__LookSneakDir4 = 0;
__LookChecks |= 0;
__LookWeight = 0;
--- End code ---
Kelin:
--- Quote from: John Porno on July 15, 2012, 12:55:13 am ---Pros:
...
Cons
...
--- End quote ---
I agree with everything and I'm glad that TC is back :)
John Porno:
--- Quote from: Pandaeb on July 15, 2012, 01:22:34 am ---Sneakers are good and needed in TC - as long as they cannot seriously hurt nobody. And now - they surely can, because there is a swarm of them and because they got autocrit crippling all the time. What's especially irritating in Reno when usually crippled = death in no time.
For the rest, I've got no opinion.
--- End quote ---
what I loved about sneakers last season is that you basically needed a team of a sniper and a bg to kill a sneak, while the sneak could easily avoid a lone burster or kill a lone sniper if he can sneak up to him from behind.
As t888 pointed out, the sneak skill itself is too strong. Last season, A sneak was detected at 25-30 hex while his own effective range was only 20-25hex, perfect balance in my opinion
Crazy:
--- Quote from: Pandaeb on July 15, 2012, 01:33:23 am ---A bug that will last for whole era, I guess. It's really easy to fix - why it wasn't fixed yet?
--- End quote ---
Kinda fixed already :
http://dev.fonline2238.net/trac.wsgi/ticket/37#comment:1
Now let's just hope they don't take 6 month to update ;D
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