Well, the point is, that you could choose (your gear or other stuff could alter options available) whether you want to be a passenger, or rather a caravan guard. So it would be viable for higher levels for XP, money, fun. But also for low levels/non-combat characters, who just want to travel safer and are willing to pay for that.1. low level characters can only be passengers2. im for huge reputation loss (sometimes it can happen, that you accidentaly hit someone) also unsuccesfull stealing/lockpicking (you migh as well end up in jail after the caravan reaches its destination)3. yes, make it a new NPC faction with some progress (harder for better reward) depending on your rep* non-lootable members of the caravan* disable distress signals from caravan-encounter locations
1000 is a bit to much how about we do the same rewards as in fallout 1 and 2For example: Crimson caravan company used to pay 600 caps for a single run and Far go used to pay 400(In fallout 1)