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Critical bursts.

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Kelin:

--- Quote from: Sarakin on July 05, 2012, 01:52:05 pm ---Every critburster I know has 11/12 AP because its really easy to squeeze it in, just 10 AGI and jet. Add 10 END ,pick 2 lifegivers and you got 250+ hp 2 burster with 6 free perks.

--- End quote ---
Exactly.

T-888:
http://clip2net.com/s/25U8y

Balanced critical build for avenger, i have no idea how much damage it would do with more ranged damage(+3 damage per bullet), can do without brof, add either more health, or bonus ranged damage. -15 DR from jet doesn't work on armors if you don't have bonuses like psycho, toughness, that should be clear.

On drugs already in screen, small frame , jet/buff/cigs/nuka ....

Tree:
I don't think its so much the critical multiplier it also takes into effect of 3brd. Lets say you shoot a target with no damage resists, you hit them for 100-120 on mamk2 you do a roll for a multiplier of x2 damage, that is still 200-240 damage crit. And a x2 damage mutiplier isn't consider a high crit roll. Supposively this was reworked but it seems more so for snipers and knockouts than being balanced for big guns.

Why not just rework spray n pray to work like sniper perk in fallout2 where it criticals based off of your luck. This could be reworked for balance, a character with 1 luck well not benefit but a character with 10 luck benefits but at the same time sacrificing special points, and the only thing this well do max is a x2 damage crit and a chance of knock down with better critical for higher crit rolls, but highest crit is a x2 damage multiplier.

With crit bursting luck is not as important when compared to eye/head/limb shooters for example. I think a rework of critical math for the spray n pray perk would be a suggestion of mine for a solution to this pvp balance crisis.

Or... Rework man of steel for counter measure? I think a good balance would be man of steel to work like iron grip, tree trunk thys etc... for torso. We already have bonehead and double the crit resist with helmets, there needs to be some torso protection perk. Bonehead + man of steel is also a bad balance the way it is because it makes these big gun crit bursters even more powerful becuase now snipers can't get a decent crit shooting them in the eyes or head. This has put pvp out of balance for snipers and laser alike. This whole crit burst thing pretty much just turned pvp into a bg crit burst fest. Man of steel should give torso crit resists not resist to all, kind of ridulous when you put into helmets into perspective, man of steel +10 crit resist and another +10resist with bonehead to head and eyes. So with a combat helmet that is +30 critical resist to head and eyes while torso has 0 because of spray n pray.

Or another idea is spray n pray should be reworked to be something more like more bullets hit target. For example at 35 hexes instead of 4 bullets hitting with an lsw its 8 when taking this perk (if this is even possible to modify).

Nice_Boat:

--- Quote from: T-888 on July 06, 2012, 02:13:28 am ---http://clip2net.com/s/25U8y

Balanced critical build for avenger, i have no idea how much damage it would do with more ranged damage(+3 damage per bullet), can do without brof, add either more health, or bonus ranged damage. -15 DR from jet doesn't work on armors if you don't have bonuses like psycho, toughness, that should be clear.

On drugs already in screen, small frame , jet/buff/cigs/nuka ....

--- End quote ---

This build is crap for a critburster, it doesn't even have max crit chance or max HP. You have to burst 3 times to have 48% for a crit (kill) while a normal 10-11AP critburster has to burst 2 times for 44%. But yeah, I sort of expected people rolling on obsolete shit the moment I've read about 12AP BG builds, lol.

T-888:
Usually only new players think that maximum of something is the only way to go, that build bursts faster though with lower chance to crit, it doesn't matter if you have a higher chance, if i am the one that shoots twice when you shoot once, compare the chances then. You forget that AP is not only just a tool to measure DPS, it's how fast you can eat SS, reload your weapon, open some focking doors when you need to. :)

11 AP vs 12 AP means having 5% crit chance difference? What sort of bullshit is this? Unless your running around with LSW/gatling that relies only on bypasses.

Avenger doesn't need bypasses to do shit tons of damage.

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