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Author Topic: Suggests input function for fixboy.  (Read 1320 times)

Suggests input function for fixboy.
« on: July 03, 2012, 05:51:47 am »

This is only a suggestion and i believe it will be very well indeed supported by every crafter.
Simply, i perceive it as real stressful to conduct the repeated process of having to click my mouse button 20 times in order to craft 20 amounts of that item.

Implement a function that prompts the user the amount of a certain item to craft. If the required resources for x amount is not located in the players inventory, the process results to false and is cancelled. If the x amount actually is located in the players inventory, the process results to true and executes.


Let's imagine that i am gonna craft 4 amounts of 100 .45 caliber. In this case 1 amount of 100 .45 caliber requires 1 junk and 2 gunpowder to be in the players inventory. So multiply required gunpowder with x and multiply required junk with x.

Might be better explained this way:

reqjunk=1
reqgunpowder=2
extract users requested amount to x
reqjunk=reqjunk*x
reqgunpowder=reqgunpowder*x
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Ganado

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Re: Suggests input function for fixboy.
« Reply #1 on: July 03, 2012, 09:23:54 am »

The idea has been suggested many, many times. An example would be the current third thread of Closed Suggestions board, among others. But it cannot be implemented at the moment (or probably for a while).

Devs have explained that it is hardcoded to engine or something, so it would require cvet, the creator of the engine, to make changes to the FixBoy mechanics. And he's busy with other things.
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Re: Suggests input function for fixboy.
« Reply #2 on: July 03, 2012, 09:34:33 am »

The idea has been suggested many, many times. An example would be the current third thread of Closed Suggestions board, among others. But it cannot be implemented at the moment (or probably for a while).

Devs have explained that it is hardcoded to engine or something, so it would require cvet, the creator of the engine, to make changes to the FixBoy mechanics. And he's busy with other things.

But they do have the ability to make new functions to the game. Why not ignore the current fixboy and create a new one, just a suggestion.
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"May the water you find in the desert not shine on you in the dark" - Aradesh
Re: Suggests input function for fixboy.
« Reply #3 on: July 03, 2012, 10:12:14 am »

Well, an awesome idea, so is there anyone willing to rewrite the whole thing?

Hey, hey, not all of you at once, wait!

Lexx

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Re: Suggests input function for fixboy.
« Reply #4 on: July 03, 2012, 10:24:30 am »

But they do have the ability to make new functions to the game. Why not ignore the current fixboy and create a new one, just a suggestion.

We would need to script the fixboy from scratch and we don't have time for that currently.
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Re: Suggests input function for fixboy.
« Reply #5 on: July 03, 2012, 03:33:48 pm »

instead of boost fixboy add crafter npc's in towns, which able to make items by dialogs (resources and etc)
i think this is easy just because of dialog script is not harcore like engine change and require just simple script, maybe 1 page script at maximum but not more (10 pages for all resources and all stuff - 2 hours of work and add software for testing script instead of waiting bug report from unfair gamers, which just like to abuse bugs instead of improve game and make it non-beta)
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Let the Force be with You.
Re: Suggests input function for fixboy.
« Reply #6 on: July 03, 2012, 04:27:14 pm »

I saw on russian TLA forums a project called GROW.
It featured factories, connected with a kind of TC - so while your faction controlled a factory, it produced high-tech weaponry and ammo, if you provided the materials.
In the end, either you transported the goods away or the attackers had a fat loot.
Would be cool to see something like that on 2238.
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Mike Crosser

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Re: Suggests input function for fixboy.
« Reply #7 on: July 03, 2012, 05:04:01 pm »

You mean abandoned factory TC?
Yep that sounds good.
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