Other > Closed suggestions
Raise the price of supermutants
Frozen Mind:
--- Quote from: Ghosthack on March 13, 2010, 07:48:20 am ---All these problems are based on the fact that people can have unlimited amount of mercs. However the system has now been reworked, so it uses references to keep track of mercs. After wipe, it'll be possible to have only 5 mercs at most, globally.
--- End quote ---
The equal of more alting. Factions want base safe from taggers and offensives. These restrictions again kick ass of simple and legal players. It's like people crush cars being drunk. Lets prohibit an alcohol! It's not real because politics like an alcohol, but here on 2238 developers are not having problems with taggers, thieves and base raiders.
On encounters/caravans/towns problem was that same character keeps coming back with more and more mutants. Why not to block local number? If you are leading NPC followers which are braking the limit, you simply can't get into the encounter/town.
And again. The problem is morality and exploiting, which simply can not be disabled, because of fucked human nature. Some players just can't loose and do everything to win. Including alting, exploiting, boting and it won't change. Algorithms can't block everything, it's why there are game masters.
Ghosthack:
--- Quote from: RJ on March 13, 2010, 09:52:15 am ---Still... Ghosthack but why not limit number of mutants that you can bring with you? Let's say you can bring only 1 with 10 charisma and 1 other merc.
It would solve mutant spam problem as they wouldn't be that usefull on battlefield ("10 charisma only to bring one mutant? meh").
If I understand correctly what you suggest is that you can still have 5 supermutants with you on character just you can't have more hidden in tent and to get reinforcments you need to first buy new ones... With alts it really ain't that big problem...
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Alts is always a problem. This doesn't have much do with this specific mechanic. I'd say just about any feature is affected by it.
--- Quote from: Sius on March 13, 2010, 10:16:10 am ---As I understand it Ghosthack said you will be able to have 5 mercs and 5 mercs only no matter how many are in the group with you. Simply 5 mercs whenever you have them, you wont be able to buy 6th.
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This is correct.
--- Quote from: Lordus on March 13, 2010, 10:37:04 am ---1 supermutant merc = 400 hp, 100 dmg with rocket launcher... for funny price. Can you imagine, what will Adam Smith said?
Make karma for supermutant mercs.. If you lost him in fight, you will have to wait one day...
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Starting price will be higher than before, also, every time a mutant is recruited, the price increases. I think Adam Smith would be really happy that we have basic market economy here, this is more than most other games.
--- Quote from: Frozen Mind on March 13, 2010, 11:14:40 am ---The equal of more alting. Factions want base safe from taggers and offensives. These restrictions again kick ass of simple and legal players. It's like people crush cars being drunk. Lets prohibit an alcohol! It's not real because politics like an alcohol, but here on 2238 developers are not having problems with taggers, thieves and base raiders.
On encounters/caravans/towns problem was that same character keeps coming back with more and more mutants. Why not to block local number? If you are leading NPC followers which are braking the limit, you simply can't get into the encounter/town.
And again. The problem is morality and exploiting, which simply can not be disabled, because of fucked human nature. Some players just can't loose and do everything to win. Including alting, exploiting, boting and it won't change. Algorithms can't block everything, it's why there are game masters.
--- End quote ---
You make it sound like thievery, taggers and base raiders is something undesirable. Why not just remove a couple of skills like steal, lockpick and sneak then? We are not going to dumb down this game ad inifintum and make it a 100% safe experience for everyone. There's already a lot of hoarding going on in bases instead of trading.
Raengar:
The only one opposing me who talks sense here is Sius. Hold tight of him, yoiu got a good gang leader. Lordus, seriously, please do not bother to answer my posts again - you are taking everything personally, and I am not interested in troll fighting.
I agree that mutants maybe should cost a bit more. This, plus a 5-per-player restriction will probably solve your concerns. If not, we can always ask devs for better solution. I do not see using artillery a bad thing. Diversity in a game is always good. And it is not like you can't win without mutants, we fight vs them and we win. Maybe you just need more training - if you fancy yourselves PvP players - or you could enjoy other sides of the game, and go roleplay in Hub or NCR.
I am not trying to offend anyone, but PvP is wasteland should remain harsh. We were losing most of the time when we were outnumbered, 10 vs 50, but did you see a single "suggestion" from us back then? I don't think so.
Good luck post-wipe. I am sure we will find ways to dominate PvP again, because this is what DMC players get fun from.
P.S. And one more thing. If you think PK-ing is bad, play some PvP free game. This is Fallout, you know. Post-apoc, blood everywhere, low moral. This is what makes the game attractive for many of us, don't spoil fun for many people because it is no fun for you.
Lordus:
Sius did not play this era. I respect him, but he has no experience with this..
I am not taking everything personaly.. i only continue in discusion. You wrote up some statements and i disprove them. What is wrong whit this. And it looks that most of pvp players disagree with you, not only me.
Tell me, when NA has 50 players? This is kind of urban legend. If we have 30 players, many of them are not pure PvP or leveled up. Like yesterday fight in Den. From VSB we have cca 6 players per day ready to PvP, not more for last week.
5 NPC per person will not solve anything. Now you have 5 per person. It is no change.
You dont get the point. I agree that PK is part of game. You PK everyone, we PK you.. you have role, we have role too. But our role brings many players which wants to cooperate with us, not with you. And we are proud, we can cooperate with them. As i wrote, it is not easy, always there are problems in relationship between gangs and individuals, but existence of NA proves that it is possible to make this king of alliance. So it is sad, you need to use NPC instead of real players. But i accept this, i accept that you try to erase difference in stenght between gangs. But this supermutant swarm is too much. Very cheap, very powerful and fastrelog... this is not the reason why we play this game.
RJ:
Player with 4-5 mutants is way too overpowerd - how can you not see that? They might be slow but they got lots of HP and when use brain and enter with them at specific time from WM nobody can stop them.
Just limit number of supermutants that you can carry around to 1 or 2 and problem will dissapear and add limit that you can have supermutant only when your charisma is above 6-8. Fact that you can have 5 tanks with you makes PvP unbalanced.
Exploits with cash (which will exist during whole beta process I bet) and system that you can have only 5 mercenaries on one character will only lead to alt promotion again and not solve problem, Ghosthack. Good job.
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