Other > General Game Discussion

AC CAP REMOVED?

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T-888:
Heh. Try this, make any NPC's flee in an encounter, then try to shoot at them with a different character. Also this could have some impact, the second character comes through a beacon when they are already fleeing, then try to shoot them. The second character could be long range too, so you actually are outside of their sight when they are fleeing, shoot.

I have to say, the results might be interesting, depending on how their AI is written. They might still try to reach the exit grid, but would be unable due to combat, freeze, the specific NPC might start to attack without making nearby NPC's aggresive( if so then attack with the high AC character again.), so all others leave.

Ehh of course, high AC snipers could be interesting.

Though abusing game features is against the rules. ;D

Roachor:
160 ac isn't that great and snipers are pretty perk heavy builds. I don't really see it as viable without the hth perks.

T-888:
Hmm, your right perk heavy, but i was thinking against npc's. 160 AC on long range fights is huge anyway, too much actually, with 90-95 AC, each sniper would have like 5% chance to hit in eyes, since they always have very precisely made builds dependant on fixed AC, give or take.

I think livewire + 10 agility, kamikaze should equal around ~80 AC with CA. That's not hard to squeeze in, could prove mighty efficient, let's say you replace more critial and are virtually untouchable at long ranges. Sounds like a good deal to me.

RavenousRat:
Someone tested 220 AC vs NCR guards already? :D
They hit? Run away? Run in point blank? Or they have 300% SG 10 PE sharp +NPC abuse always 95% to hit?

May be 220 AC build will make NCR funnier.

Jackiepaipai:
I tried 200 AC on ncr guards. Guards killed me. Though i was lagging ...

High ac char is just the pure troll character. You can't kill anybody, loot as much as you want, anoy apes...

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