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Changelog 28/06/2012

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avv:

--- Quote from: Kelin on June 30, 2012, 01:56:39 am ---I have nothing against randomness in pvp, but just a reasonable amount,
--- End quote ---

There needs to be an agreement what a reasonable ammount is. Rule of a thumb should be this: randomness musn't be in decisive role when it comes to life and death. What it basically means is that when you execute a plan based on your knowledge of game mechanics, you receive expected results.
For example like this: light support weapon does always about 100 dmg on bluesuit without toughness/drugs. Not 17-120, which happens when only one bullet from the burst hits.

TKs-KaBoom:
God is RANDOM, all bask in his unerring infallible predestination of your pathetic builds that will die by God'S unlucky crit rolls!


Rock, papper sciccsors!  Just think of all the "strategies" and "tactics" you could employ, it's a gloriously perfect game for you.

Rain:
So,that means that aimed builds are TOTALLY worthless..?What the fuck is this shit,excuse me..?So,we have left only bg gunners and SD sneakers,am i right..?
I choose to play real life.My human character can make more damages than my sniper.Or am i missing something..?

codave:

--- Quote from: A concerned wastelander on June 29, 2012, 06:42:44 pm ---Did you really think about this?

--- End quote ---

They were talking about removing AC cap at the very beginning of the wipe.  I could be wrong, but I don't think they ever intended for it to be capped in the first place.  So I doubt it's a decision they came to recently, just implementing what they already were going to do.

Good or bad, it wasn't on a whim.

John.Metzger:

--- Quote from: TKs-KaBoom on June 30, 2012, 01:58:21 am ---THIS is FALLOUT, not your own goofy really really shitty isometric laggy pvp simulator even if you use it as such!

--- End quote ---

 :-*
It was on the tip of my tongue. nice you're saying that..
the probably arriving flames you get in exchange aren't that nice, indeed..

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