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Changelog 28/06/2012

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chocolate_chip_cookies:
Hey I like this. It's better than I expected.
Looks like the rework with criticals reworked whole fights. They seem to last longer. Or is it just me?

I didn't read any of the comments on this topic before me so I can't tell what people are complaining about..

But obviously TC isn't fixed yet so still waiting for that.

But... HQ FIBERS AND HQ CHEM COMPONENT WHERE ARE YOU?
And I think crafting overall needs a rework and boost. Not worth to craft anything these days...

And Solar (I think) promised us jukeboxes in bars!

Still haven't tested the field of view thing but I think it should be for everyone and not that you have to go create key binds and change config yourself (assuming that it's cool)

Stration:

Cyber Jesus:
Good job and I tought you were all dead :(

jacky.:
Please no sd and tc update. No armor durability update, no new bps, i agree with manero. It wont bring people back. I wont come back for those low rating changes.

manero:
This is how CHANGELOG should looks like:

- SD removed or SD works only with single shot attacks.
- TC changed(TC info, 15 minutes timer, militia&mercs removed from TC system)
- Brotherhood armor/helmet craftable/obtainable
- Armor deterioration system changed
- Crits for bursts changed
- Missing blueprints and materials added
- Missing caravans added

It's essential if you want players back. Is it so hard?

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