Other > News and Announcements
Changelog 28/06/2012
Lizard:
I like this update. Instead of trollbacks we have now lag, but this is acceptable in TB.
McBorn:
I would like to thank Lexx that makes everything so that the server was in the old state. Good luck
Rain:
So,making the point of the whole situation.
Most important to get,IMO>
.No fastrelog thing,fucking up TC.*there is no ultimate way to solve the issue,but it has got so worse since last wipe*
.Buff up snipers strenght.If you are not going to improve crit chances,increasing sniper rifle/223 damage could be a fine idea.Rare to score a crit,but deadly if it s the case.
.TC modification.*restore to old..?*
.SD not removed,but greatly nerfed.Nades are fine *you can counter them with proper armor*,so no SD and burst.Single shots and nades are balanced IMO.
.Lag fixes
I guess the whole operation would make about 15/20 hours of work for a small team of devs,hope for the best and keep it up with your effort!
naossano:
Fast relog is a must have in a lot of situation.
The point is to be able to avoid it during PVP.
(not by removing it and favor the cheaters, but by making more interresting to keep one character)
Lordus:
Devs, i understand how hard is to spend your free time to this project, seriously, but why did not you tried to do something with town control? This session is killed because of bad concept of TC. I am part of players, who dont have time to stay at city to collect invisible aura. I want and i think i am not alone, some certainity. If i play i.e. Wot, i know that i can join one battle and finish it in 15 minutes max. So i know that i will not be bored for one hour. This kind of certainity i miss in fonline.
After post wipe stage of each session, i want same or similar mechanism like time windows in one of the previous sessions. Get back home, look at clock and realize that i have possibility to fight some fights in certain place with/against certain players. Fonline community grows up and this should be reflected.
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