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Changelog 28/06/2012
naossano:
Indeed militia should be nerfed.
Still 20 guys, unable to fall or being out of ammo.
But with 100-200hp, with their own set of weapons.
No mercenaries or slaves added.
A random set of minions, from the CA gauss, to the unarmed brahmin.
More spread in the town, not just in the center.
It could remain fun to try to pk some member of the faction holding town, roaming your way amongs suspicious militians.
It could remain interessesting for those who want to upgrade militia, by spending time amongs militian, trying to detect the weaskest and get rid of them. (maybe losing some reputation)
It could be nice if those RP guys could spread in all the city, not in the militia heavy town center.
Militia should remain a manageable challenge for the attacking faction, but not always from the same place every time. (militia should spread)
Militia should only defend harmless members of the defending faction, not helping to pk random dudes...
As for deleting militia, it's hard to me thinking about it, as i always known it.
I don't think it is a good idea to remove some content, but if you think you can't balance it, i trust your judgement.
But as avv said, it could break some good RP project, made by people who are not as good in pvp than some brainless pk who think they are in counter strike, and tend to break the content and purpose of this game, by kicking out all new playerbase... (of course, it only concerns some pvp players, not all of them)
As for this new TC system about to be removed, i wish you good luck to balance it for the next cession. It is theorically very interessting, albeit very impractical for now.
--- Quote from: John.Metzger on July 01, 2012, 04:21:10 am ---we could implement arroyo and playing the fallout 2 storyline together, with the last few people on server..
i am looking forward to a epic battle with 5 wastelander dudes against metzger and his guys in the den.
on level 5 we could team up and try to smash those evil slavers :) sure, we need permadeath. one of the important parts of that idea. cant say why i have the attitude to drive everything offtopic. iam just a bad guy
--- End quote ---
Permadeath is only good for prewipe.
But having a tribale village would be awesome.
jacky.:
10weak militia in center of city for rp noobs. I think it can Work out 150-250 and low equipment max ma mk1 and low-med weapons. If u want to keep town safe buy mercs
Jotisz:
--- Quote from: naossano on July 01, 2012, 12:02:59 pm ---As for this new TC system about to be removed, i wish you good luck to balance it for the next cession. It is theorically very interessting, albeit very impractical for now.
--- End quote ---
Same from here the concept was interesting I wish we will see it later again maybe in the next season.
avv:
--- Quote from: Jotisz on July 01, 2012, 02:19:30 pm ---Same from here the concept was interesting I wish we will see it later again maybe in the next season.
--- End quote ---
Only good thing about the current tc was that you got suplies for actually being inside the town.
Jotisz:
I think thats only cause it didn't worked in the way as devs wanted. If you look back on the talks about TC you will see the difference on the in-game one and the planned out. Anyway I will not argue that the old tc probably bring back people.
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