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Changelog 28/06/2012
codave:
--- Quote from: T-888 on June 30, 2012, 08:06:20 pm ---Hmm. My stand on this was always the same, if you can't hold and defend the town on your own, then maybe you don't deserve to control it. The idea was that the players are the guards. Let's try again.
--- End quote ---
I tend to agree with this. Additionally, the ability to immediately evacuate to the WM after the timer ended was ridiculous, which is why we would see a single team TC in 3 or more towns in a night, just raking in the TC loot.
I might be wrong here, but I always thought that after the timer, if you didn't keep at least 5 people on the map you should lose control of the town. It took 5 to TAKE the town, why not to keep it? That just makes sense to me personally. It might be a bad idea, but I don't have a better one.
;D
A concerned wastelander:
I can garantee anyone that we will have more pvp in towns with militia, cause there will be more chance that players risk staying in town, otherwise it will just be deserted most of the time, and only used as a battlefield occasionaly.
Mrockatansky:
--- Quote from: A concerned wastelander on June 30, 2012, 08:25:25 pm ---I can garantee anyone that we will have more pve in towns with militia
--- End quote ---
fixed.
You are wrong and its a very annoying part of town capture.
avv:
--- Quote from: T-888 on June 30, 2012, 08:06:20 pm ---Hmm. My stand on this was always the same, if you can't hold and defend the town on your own, then maybe you don't deserve to control it. The idea was that the players are the guards. Let's try again.
--- End quote ---
But the thing is, these projects falloutdude speaks about are made out of pure goodwill. They provide interaction unlik any other, but are incredibly vulnerable due to the fact they aren't playing like ape factions. As you know ape faction has 24/7 war face on and kills everything that isn't a friend just in case.
You talk about controlling while the ape-faction way to control is to leave the town empty. How can you control the town if you have no members inside?
Maybe we can start by removing militia or harshly nerfing it and then fabricate something optional on top of the pvp-aspect.
T-888:
--- Quote from: falloutdude on June 30, 2012, 08:10:43 pm ---you must have never afked in a town
--- End quote ---
I have, in matter of fact quite a lot, i was always able to defend myself and most of the times nobody bothered to attack me at all ( talking rarely is an option anyway ), as well it got real boring fast. Why do you need to afk in a town anyway?
Now think how is that possible, i have some friends, and i usually play with a character that can defend himself.
--- Quote from: avv on June 30, 2012, 08:34:55 pm ---You talk about controlling while the ape-faction way to control is to leave the town empty. How can you control the town if you have no members inside?
--- End quote ---
How can anyone else control the town, if nobody else is in town? Someone else must come, reclaim the leadership of the town and convince the locals they are fit to do that. Use your imagination, the locals are loyal until someone else shows up.
--- Quote from: avv on June 30, 2012, 08:34:55 pm ---But the thing is, these projects falloutdude speaks about are made out of pure goodwill. They provide interaction unlik any other, but are incredibly vulnerable due to the fact they aren't playing like ape factions. As you know ape faction has 24/7 war face on and kills everything that isn't a friend just in case.
--- End quote ---
I think players need to adapt to that, but seriously. Do something about it. Relying on 20 npc's that will do the job for you, is no solution at all.
--- Quote from: avv on June 30, 2012, 08:34:55 pm ---You talk about controlling while the ape-faction way to control is to leave the town empty. How can you control the town if you have no members inside?
--- End quote ---
Apes don't socialize, it's their choice, how they want to play the game and not how someone thinks it has to be played.
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