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Changelog 28/06/2012

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LeMark:
What abount sneaker who can beat fighter with CA?

Sneaker should be scout, nothing else.

S.T.A.L.K.E.R:

--- Quote from: LeMark on June 30, 2012, 05:46:04 pm ---What abount sneaker who can beat fighter with CA?

--- End quote ---

Heavy handed sneaker with unarmed and SD?

Roachor:

--- Quote from: S.T.A.L.K.E.R on June 30, 2012, 06:32:02 pm ---Heavy handed sneaker with unarmed and SD?

--- End quote ---

HH cancels out sd and a hh crit build is pointless so why?

T-888:

--- Quote from: Ghosthack on June 30, 2012, 03:58:51 pm ---Additionally militia should be totally disabled. Let's try it again.

--- End quote ---

Whaaa- ... *clearing eyes out of sleep*

Great! I would like to try again, now i must download 2238 client.


--- Quote from: Nice_Boat on June 30, 2012, 04:35:50 pm ---I came up with the idea of militia to prevent bluesuit captures and give a "you're being fucked" warning to the controlling gang. It's been obsolete since the first gear checks and I actually do feel bad I ever suggested introducing it in the first place.

--- End quote ---

I think small support of local militia is acceptable, those would be like 5-6 randomly chosen npc's with relatively low hp's and no high-tech weapons at all, only of course if you can't add more during fighting. Though no militia sounds good too.

falloutdude:
removeing millita all together will destroy projects like tsar,ttla,bhh ones leave some. we like are projects and frankly solo  tttla,bhh and tsar even with full members cant beat all the constant attacks on are projects without millita. leave 10 and atleast give northern town projects a chance. or we are going to need to make this game even more boring and place mercs all over which defeats the whole point of removeing millita.

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