Other > General Game Discussion

Hotel rooms security :(

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BIGDOG3:

--- Quote from: Lexx on March 13, 2010, 12:57:42 pm ---To be honest. If players don't close their hotel room doors, it's their own fault.

--- End quote ---

So then presuming hotel room is closed and locker is locked are players suposed to be able to lockpick it or not?
Cause the GM that responded yesterday said they were and its working as intended its not a bug !

Bartosz:
Due to changes in the items storage system there, the doors/containers were lockpickable, but items were safe (unless someone left it opened, because before they auto-close the items were vulnerable).

Upcoming fix will disable lockpick there, because it's currently not feasible (again, due to that storage method).

Wipe:

--- Quote from: scypior on March 15, 2010, 12:00:58 pm ---(...) Upcoming fix will disable lockpick there (...)

--- End quote ---

So... any other ideas for lockpick? Or we just throw that skill where sneak and gambling already are?

Bartosz:

--- Quote from: Wipe on March 15, 2010, 12:06:56 pm ---So... any other ideas for lockpick? Or we just throw that skill where sneak and gambling already are?

--- End quote ---

Nah, it will be only disabled temporarily to avoid such confusion like now. In fact, rooms are good opportunity for lockpicking, as it may work by not letting you to fetch all items when you lockpick container. So that thieves won't render it useless (it can't be less useful than tents for now, cause you pay for it. And tents are still 100% secure).

Solar:
Allow stuff to be stolen from a hotel room and they are 100% useless, even if they were free

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