Other > Closed suggestions

NPC factions extended (Slavers, Rangers, Slavers vs Rangers)

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DrapiChrust:

--- Quote from: GroeneAppel on March 14, 2010, 04:33:39 pm ---Good idea, but it probally won't work after the wipe. with the global follower limit (bah)

--- End quote ---
It will work better than the current customisation of slavery, as it allows (in time) and encourages to have less better slaves than more total weaklings. Or at least I think so ;] Adapting to the follower limit wasn't my aim, the limit is an outcome of server issues and will be abolished when the problem with the server will be dealt with.

--- Quote from: GroeneAppel on March 14, 2010, 04:33:39 pm ---And the fact that you lose 1 point for dying won't work out very well. Since dying is rather easy.
I've had a couple of times where i respawned, moved 1 cm on the worldmap and got into a raider encounter and died again.

--- End quote ---
Being a slaver isn't an obligation, but an option. You don't need to become a slaver if you find this too challenging.
I assume that you are just starting your adventure with Fonline, and yes, begginer's chars often die a few times a day. But believe me, it will change after you pull through the first few levels and lear the Fonline 'DOs AND DON'Ts'. Then Raiders won't be a problem;]. In the last two weeks my 16lvl average fighting (small guns, 1 luck and average perception) char died ONCE, and only because I've mistaken Tough Deathclaws for ordinary ones  ::) How many slaves could I catch and sell through this time? 20? 40? 100?
Moreover, does everybody has to become a Superslaver? If you die all the time and still want to become a slaver you'll just stay at the 'begginer' stage of your carieer. Tough luck.
Besides, nobody forces anybody to start slaving at level1 or 3. You can start slaving at level10, when dying is much a lesser problem, or even lvl21, when you've done everything else and feel like giving yourself some more challenges.

--- Quote from: GroeneAppel on March 14, 2010, 04:33:39 pm ---And then again, you don't actually "die" ask the farmer that saves you somethimes, he will tell you  ;D

--- End quote ---
Lets not turn this discussion into an argument about defining the ingame occurences and what names we give them are more appropriate. I wrote "for getting yourself killed" and you (and everyone else I hope) understood what I meant. So the term 'getting yourself killed' works.

[BTW: I plan to update the first post; add the NC Rangers faction proposal. Tommorow]

GroeneAppel:

--- Quote from: DrapiChrust on March 14, 2010, 06:39:34 pm ---Lets not turn this discussion into an argument about defining the ingame occurences and what names we give them are more appropriate. I wrote "for getting yourself killed" and you (and everyone else I hope) understood what I meant. So the term 'getting yourself killed' works.

--- End quote ---

That wasn't an argument, it was meant to be funny.


--- Quote from: DrapiChrust on March 14, 2010, 06:39:34 pm ---.Being a slaver isn't an obligation, but an option. You don't need to become a slaver if you find this too challenging.
I assume that you are just starting your adventure with Fonline, and yes, begginer's chars often die a few times a day. But believe me, it will change after you pull through the first few levels and lear the Fonline 'DOs AND DON'Ts'. Then Raiders won't be a problem;]. In the last two weeks my 16lvl average fighting (small guns, 1 luck and average perception) char died ONCE, and only because I've mistaken Tough Deathclaws for ordinary ones  ::) How many slaves could I catch and sell through this time? 20? 40? 100?
Moreover, does everybody has to become a Superslaver? If you die all the time and still want to become a slaver you'll just stay at the 'begginer' stage of your carieer. Tough luck.
Besides, nobody forces anybody to start slaving at level1 or 3. You can start slaving at level10, when dying is much a lesser problem, or even lvl21, when you've done everything else and feel like giving yourself some more challenges.
[BTW: I plan to update the first post; add the NC Rangers faction proposal. Tommorow]

--- End quote ---

True, I'll have to admit I was more thinking about turning slaving into a true profession. One that is actually usseful.
Currently, it's hard to earn caps or xp when slaving the regular way. Sure you earn 200 caps a pop, but that isn't much at all.
I think slaving should be a usseful profession. When the wipe comes they will just turn into a bunch of usseles meatshields with little firepower.
And you are going to get annoyed when they die, simply because you can't save a couple at your base. No instead you have to back to encounters and find new ones.

Your idea is nice, but it just makes it harder for a slavers. And more of a annoyance. Sure an extra challenge is nice. But this would just bring frustration.

DrapiChrust:
Groene, dammit. Sorry if that will sound offensive (and I know it will), but if you find it too challenging to beat one or two nomads in the head and then drag them to the Den without dying in the meantime...


... then this game will be nothing but frustration for you. No matter if you make your char a slaver or a flower-lover. This is not a Hello Kitty Online, sorry.

GroeneAppel:

--- Quote from: DrapiChrust on March 14, 2010, 09:14:07 pm ---Groene, dammit. Sorry if that will sound offensive (and I know it will), but if you find it too challenging to beat one or two nomads in the head and then drag them to the Den without dying in the meantime...


... then this game will be nothing but frustration for you. No matter if you make your char a slaver or a flower-lover. This is not a Hello Kitty Online, sorry.

--- End quote ---

I won't

The problem with it is simple. You beat two nomads in the head. Bring them to the Den. And wow you earned 400 caps, for 15 minutes work. A local miner decides at NCR decides to mine some minerals, he returns to NCR. Turns them into gunpowder and sell them all for 1000 caps. This took him merely 5 minutes.
To keep things simple: Slaving isn't lucerative (enough) and you are just making it more usseles than it is.
I'm not afraid to fight a bunch of deathclaws, even if it's risky. Simply because it will be rewarding in form of experience.
Slaving currently is only rewarding because it gives you free gaurds to your base/tent. After the wipe this only advantage will be nullified. Since the maximum amount of gaurds you are going to get is 5. and you are paying a big price for it aswell, you are forced to take 9/10 charisma.

Your suggestion makes slaving just harder. I know this isn't Hello Kity online, but dammit it's meant to be a proffesion, not a waste of time. With your current suggestion, joining the slavers just is wanting a bunch of negative aspects to your character. Make it a lucerative profession, simple.


duorden:
good idea

hate rangers))

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