FOnline Development > General Discussion

Size map

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JovankaB:

--- Quote from: Jimmy BoyX on June 23, 2012, 10:14:10 am ---But when my map is, example 250x250 and workspace is 500x500 engine load this workspace too? Or only my map 250x250 when are elements, scener, tiles, critters?
--- End quote ---

Only core developers know how it's handled by server and client. FOnline engine isn't open source.
If you want to contact core devs you should use http://fonline.ru/

By yourself you can do a simple test: make the same map with very large and very small unused
workspace and see if there is any difference. Then you will know. I suppose size of workspace
doesn't matter much, if at all, but I might be wrong.

Lexx:
Yes, the free spaces remain and they add up to the used memory of a map. It becomes worse the bigger a map is- but then again, big maps aren't very performant anyway. I talked about this issue with Cvet some years ago, he considered this for future optimization, but it doesn't have a very high place on a "stuff to do"-list (and I doubt that it's easy to do).

Skycast:

--- Quote from: Jimmy BoyX on June 23, 2012, 09:20:36 am ---But tiles can look like square, open any old maps from fallout and you will see how they made.

And isometric, bla bla bla orly? Lol I know that is but maybe is way to make maps good optimize.

--- End quote ---
Better optimize scripts.

Jimmy BoyX:

--- Quote from: Lexx on June 23, 2012, 12:23:58 pm ---Yes, the free spaces remain and they add up to the used memory of a map. It becomes worse the bigger a map is- but then again, big maps aren't very performant anyway. I talked about this issue with Cvet some years ago, he considered this for future optimization, but it doesn't have a very high place on a "stuff to do"-list (and I doubt that it's easy to do).

--- End quote ---

Where can I read "to do" Cvet?

Lexx:
I didn't mean to imply that it is on a real existing to do list. Just meaned that it most likely has a very low priority.

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