FOnline Development > General Discussion
Size map
codave:
It's isometric.
How did you think that was possible?
Skycast:
By street magic!
Actually he can change game geometry in config.fos and redraw all maps *)))
Jimmy BoyX:
But tiles can look like square, open any old maps from fallout and you will see how they made.
And isometric, bla bla bla orly? Lol I know that is but maybe is way to make maps good optimize.
JovankaB:
--- Quote from: Jimmy BoyX on June 23, 2012, 09:20:36 am ---But tiles can look like square, open any old maps from fallout and you will see how they made.
And isometric, bla bla bla orly? Lol I know that is but maybe is way to make maps good optimize.
--- End quote ---
Enable grid (F10) in arroyo_bridge for example, and you will see that none of them are "square".
If you think it would be good for optimization, it's a question to the engine developers -> http://fonline.ru/forum/
But I think you are wrong about this, and it would just complicate things, because the maps
ARE in fact rectangular already, if you take isometric perspective into account.
Just ignore the corners if you don't need them.
Jimmy BoyX:
But when my map is, example 250x250 and workspace is 500x500 engine load this workspace too? Or only my map 250x250 when are elements, scener, tiles, critters?
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