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S.T.A.L.K.E.R:
--- Quote from: Mike Crosser on June 28, 2012, 09:48:32 am ---Ummmm XL70E3 is not craftable
--- End quote ---
Yes it is, or before it was, maybe Devs will add Blueprint later
Mike Crosser:
--- Quote from: S.T.A.L.K.E.R on June 28, 2012, 08:28:04 pm ---Yes it is, or before it was, maybe Devs will add Blueprint later
--- End quote ---
No,Solar said somewhere that XL was removed from crafting table.
ronillon:
--- Quote from: Mike Crosser on June 28, 2012, 08:45:16 pm ---No,Solar said somewhere that XL was removed from crafting table.
--- End quote ---
Yes, he said so http://fodev.net/forum/index.php/topic,9334.msg79863.html#msg79863
Skullcrusher:
http://fo2238.fodev.net/wiki/Assault_rifle
--- Quote ---The Assault Rifle can be found in the following encounters:
[...]
Bootleggers
--- End quote ---
I killed a lot of Bootleggers around Redding recently and none of them was wielding Assault Rifle.
Can somebody confirm that they no longer drop Assault Rifles?
Skullcrusher:
* http://fo2238.fodev.net/wiki/Mook Mook isn't a ghoul, and he lives in Modoc, not Gecko, just like it is written in http://fo2238.fodev.net/wiki/Merchants#Modoc_merchants
* http://fo2238.fodev.net/wiki/Plasma_Rifle As far as I know, Profession energy expert 3 no longer exists.
* Hunting Rifle, FN FAL and Assault Rifle need 4AP in single mode, not 5AP
* (not sure about this since I don't have doctor profession) Stimpak http://fo2238.fodev.net/wiki/Stimpak can be crafted only with blueprint, but http://fo2238.fodev.net/wiki/Super_stimpak superstimpak doesn't need one? That would be weird, if it's true.
Looting:
* http://fo2238.fodev.net/wiki/.223_Pistol can no longer be looted from Mercenaries, but I'm sure that Vault City Patrolers have them (maybe other cities patrols too).
* http://fo2238.fodev.net/wiki/Grease_gun can be also looted from Raiders encounters (between VC and BH), Elronologists, Gang, Prospectors, Homesteaders...
* http://fo2238.fodev.net/wiki/Grenade_%28Frag%29 can be looted from Elronologists and Press Gang
* http://fo2238.fodev.net/wiki/Grenade_%28Plasma%29 can be looted from Mercenaries
* http://fo2238.fodev.net/wiki/Ripper can be looted from Press Gang
* http://fo2238.fodev.net/wiki/Assault_rifle can't be looted from Bootleggers, but VC Patrolers have them
* http://fo2238.fodev.net/wiki/Sniper_Rifle can be looted from VC Patrol
* http://fo2238.fodev.net/wiki/Cattle_Prod can be looted from Homesteaders
* http://fo2238.fodev.net/wiki/Flamer can be looted from Gang, Rogues, Claim jumpers...
* http://fo2238.fodev.net/wiki/FN_FAL FN FAL can be found in Raiders encounters between Vault City and Broken Hills
Suggestions:
* I think that professions pages should have info about what items can be crafted on each profession levels even if they also need a blueprint and not just a profession (informations about required bluprint can be put in brackets). Empty lists of possible craftable items look weird (for example: http://fo2238.fodev.net/wiki/Profession:_Armorer#Armorer_.5B2.5D)
* It would be nice, if articles http://fo2238.fodev.net/wiki/Weapon, http://fo2238.fodev.net/wiki/Armor, http://www.fo2238.fodev.net/wiki/Deterioration and http://www.fo2238.fodev.net/wiki/Repair had info about condition x%/y% values (as a new player I had to search the forum to know what this two values mean)
* It would be nice if ammunition in all weapon articles (weapon template) could be a clickable links.
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