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I need Help with scripts - turning off town supply and 3D models

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ronon dex:

--- Code: ---void CallTownSupply(Critter& victim, Critter& hostile) // Export
{
   if(IsValidForSupply(victim,hostile))
   {
      uint[] values={victim.Id,hostile.Id,0};
      ::CreateTimeEvent(__FullSecond+SUPPLY_TIME,"e_CallTownSupply",values,true);
   }
}
--- End code ---

EDIT:


--- Code: ---void CallTownSupply(Critter& victim, Critter& hostile) // Export
{
   if(IsValidForSupply(victim,hostile))
   {
      return;
     
      uint[] values={victim.Id,hostile.Id,0};
      ::CreateTimeEvent(__FullSecond+SUPPLY_TIME,"e_CallTownSupply",values,true);
   }
}
--- End code ---

edit doesn't work.
how do I turn off script Bounty Hunters?

Jimmy BoyX:
... //Export
{return;
  if...

Try this shall work because I did it year ago.

ronon dex:

--- Quote from: Jimmy BoyX on June 19, 2012, 09:48:36 pm ---{return;
  if...

Try this shall work because I did it year ago.

--- End quote ---
void CallTownSupply(Critter& victim, Critter& hostile) // Export
{
//Export
{return;
   if(IsValidForSupply(victim,hostile))
   {
           
      uint[] values={victim.Id,hostile.Id,0};
      ::CreateTimeEvent(__FullSecond+SUPPLY_TIME,"e_CallTownSupply",values,true);
   }
}

I write it here?

ronon dex:
how do I turn off script 3D players model?

JovankaB:

--- Quote ---I write it here?
--- End quote ---

If you open a block with curly brace { you must close it with equivalent }.
Read some C/C++ book for beginners for such things. DevilScript syntax is based on these languages.

Return you wrote in beginning should work, except you will get a warning about unreachable code.
No idea why it doesn't work ??? maybe delete all world saves (wipe server) and check again.

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