void CallTownSupply(Critter& victim, Critter& hostile) // Export
{
if(IsValidForSupply(victim,hostile))
{
uint[] values={victim.Id,hostile.Id,0};
::CreateTimeEvent(__FullSecond+SUPPLY_TIME,"e_CallTownSupply",values,true);
}
}
EDIT:
void CallTownSupply(Critter& victim, Critter& hostile) // Export
{
if(IsValidForSupply(victim,hostile))
{
return;
uint[] values={victim.Id,hostile.Id,0};
::CreateTimeEvent(__FullSecond+SUPPLY_TIME,"e_CallTownSupply",values,true);
}
}
edit doesn't work.
how do I turn off script Bounty Hunters?