Other > Suggestions
skill points overhaul
RavenousRat:
--- Quote from: Perteks on June 14, 2012, 11:57:47 pm ---Ravenous suggestion results in bots bots and more bots
--- End quote ---
You mean maciek83?
How bots can help my suggestion? It won't change anything, except to giving usability to useless barter/gambling/etc skills... And it's not a suggestion :D I just show him how to make it better, if he wants to get rid off alts.
maciek83:
--- Quote from: RavenousRat on June 14, 2012, 11:56:20 pm ---I don't understand it: you mean if you'll lose skills over time even when you're offline, then no lifers will be universals if compare them to those, who play few hours per day or even week.
And if you'll lose skills over time only when logged in, then there will be alts, as your main won't lose his skills when logged off, and your other alt will use some useless skill, that not needed for you main.
--- End quote ---
i was aware of that, my thought was that reducing degradation of skills to last only for 24hours after logout will fix this problem a bit, but im not sure
yes that would promote nolifers ...like regular mmo but thats bad
Perteks:
OH yea i mean maciek sorry xD
But ur idea is same shit :)
Slaver Snipe:
Bot: Shoot another bot 5 times with mauser
Bot:First Aid other bot
Bot:Rinse and repeat.
This type of system is easily abused by bots and shouldn't happen in a game like this.
codave:
Removal of mining and crafting cool downs, and being able to have more than one crafting profession alleviated some of the need for alts.
My suggestion would be to set the level cap at 9999, and leave a soft cap on HP and perk gains at 24.
IIRC the XP requirents are level x1000. Leave it there or reduce it to x750 or some slightly lower value, and I think that might remove some need for alting. I could be wrong, and maybe it's able to be abused. I don't know.
I just don't think a complicated overhaul will actually improve anything. Maybe just keeping it simple will get more desirable results.
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