Other > Survival Guides / Game Help
New player: Great potential, but frustrating game
kertins:
too much of a learning learning cure..... this game needs some sort of a noob location
nagzuku:
--- Quote from: strelok on March 11, 2010, 05:40:38 pm ---
Anyways, I think the game is very frustrating and difficult in the beginning stages. I understand it is a cruel world and open pvp, but when your scavenging for things and 2 guys in power armor with 2 mutants with rocket launchers blow you away talking russian, then it really makes you want to quit. So end rant and flame if you wish.
--- End quote ---
No pain, no game ;D
You expect real world is not cruel ?
I think high difficulty is that factor which attracts many bored players to this game ;)
ToFonikoAgouri:
--- Quote from: kertins on March 14, 2010, 09:22:44 pm ---too much of a learning learning cure..... this game needs some sort of a noob location
--- End quote ---
If such a thing existed, i'd expect all the russians crowding up the place shooting up everyone, shouting XAXAXAXAXA and RAZDRIAT STIACHA PRATIVNIK.
Seriously. We used to have the "hell" area. I doubt you'd like that anny better
Oh and also:
>Rarely found any brahmin in the wild
No. Just no. Im tired of fighting those fuckers. I run into dozens of em per day. Just keep patrolling around NCR
Sius:
Well this game is not for solo players thats for sure. Solo you mean nothing and you can do nothing. Not if you don't have week off and a lot of patience. I'm all for it to make game more solo-friendly. Not necessarily easier tho. But when remember OBT 2 then our wasteland is like flower-lover paradise compared to that kind of shit what has been happening back there ;).
Drakonis:
making fonline more playerfriendly? Like i said 5 months ago when the game was more alive: disable full drop on death- let people have at least a descent % chance to keep 1st weapon and armor.(unless they attacked someone)
Old players will now flame me with: blah blah blah now player will have xxx weapons they don't use since they can use 1 gun for like a week if they play wisely.
My answer: ammount of weapons is the same, it's just with current gameplay all lost weapons usually go to dominating faction guild stashes to be never used again.
solution to both: make weapons unrepairable after some time(even with 300% repair) so eventually people will change their weapon once in a while due to weapon breaks, not everyday due to being ganked for no reason.(yes, it's far less frustrating)
I am aware that many people like Fonline the way it is. Open pvp with full drop and sht, but lets face it. This game is far away from giving fun to most players, especially new ones, leaving fonline with a CLOSED PLAYER COMMUNITY(join big faction or die)
This game has to become less frustrating and time consuming, but more fun and playerfriendly. I came back after nearly half year to see how fonline changed(since it was PvP, PvP, Die, Craft, Craft, Pvp, Die, Pvp, Pvp, Craft) but it didn't changed at all really.. If there are ANY roleplayers left in the 2238- please correct me :/
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