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Short Mining Guide
greenthumb:
well thanks for tip Jan. I add this in point 3.
HertogJan:
Just noticed the amounts on the pic. HQ stocks are 10 per pile on both ores and minerals.
I have no clue about the normal ores and minerals.
If they're equal to Klamath mine, normal minerals have 20 per pile, ores too I think but not sure on those.
naossano:
Better having a depot or a ranger tent.
So you will have a workbench, and a storage at the same position, near the entrance of the map.
Plus there are additionnal storage, so you can make big stocks before moving it to your main base.
For gecko, it is unsafe, but in guarded mines, you may send slaves to mine, aswell.
MRtrader:
--- Quote from: naossano on June 03, 2012, 11:05:55 pm ---Better having a depot or a ranger tent.
So you will have a workbench, and a storage at the same position, near the entrance of the map.
Plus there are additionnal storage, so you can make big stocks before moving it to your main base.
For gecko, it is unsafe, but in guarded mines, you may send slaves to mine, aswell.
--- End quote ---
ranger tent has workbench? i thought only a campfire...
HertogJan:
--- Quote from: MRtrader on June 04, 2012, 10:28:04 am ---ranger tent has workbench? i thought only a campfire...
--- End quote ---
Normal tents only have a campfire.
Ranger "tents" are shacks with a workbench, toolboard, small cabinet and a wooden chest.
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