Other > Suggestions

Instant death / no respawn

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Who Killed Bambi:
my suggestion is about pointless respawn which allow endless time suicides, endless trolling, endless hunting with no fails, endless amount of stuff/etc.

even in fo2 death was instant, death in fo nv can be instant in hc mode (but hc more is just a gift for sick players when soft core mode exist), there was sick hc mode in fo tactics. and ! in pv13 death was planned like instant !

give this game a chance, make huge manual, update wiki, and add instant death + high quality defense system.

maciek83:
another brilliant suggenstion by bambi :)...

Who Killed Bambi:

--- Quote from: maciek83 on June 02, 2012, 11:44:30 pm ---another brilliant suggenstion by bambi :)...

--- End quote ---
hell yea, thumbs up :D

just to clear some things :

games like prehistoric, pacman, tanks, mario, space invaders has instant death (if not include there additional *healthcare* loot) after 6 hours of instant gaming in prehistoric with 3 harts for all that 6 hours and dying in same episode in same part - game was still awesome.

fonline, with modified exp + defence system can prove to players that gaming is not half dead.
all mmorpg have no death (ressurection scrolls, respawn, spirit, etc) at all, because of kids and theyr parents money.

does fonline targeted for 12+ kids or corean jerks silly jerks?
this is not la2 where you can log in from 9 windows to have mid-comfort gaming (1 char is totally sick) + spend 12+ hours daily.

not wow, where lvling, gathering cash and raid+ equip is main profit of game

not d2, d3...

not other monster stuff which including endless gaming with no wipes and items which cost real money, and cost alot.

so :

imagine same amount - 50-100 players here, which hunting in tb only, if they steal stuff - this is uber valueable item, if they doo pvp - this is for defend honor or kill evil person, or be evil person and hide and seek for blood

imagine yourself in this situation.

i dont think there gonna be alot trolls after that, or game gonna become harsh, this gonna be just another post wipe season with some minor/mid changes.

RavenousRat:
Getting 2nd lvl on Hub+Adytum 1 CH quests isn't a big deal. 600 XP from Emma's junk+Dan's shovel. 100+ from starting quest and sad wife quest to get 2nd level, if not, then 2nd Emma at NCR. And 2nd lvl is more than enough for a "troll".
Also 1st lvl is enough too, especially with 0 AC at standing characters. 65% SG skill means you need to have at least +30% to hit bonus, to have 95% to hit in point blank. It's 6 PE for SMG/FN fal or 4 PE for AR and 4-5 ST for no-penalty. Or 7 PE for plasma nade, or 4 PE with One hander trait. In other words: make 1st lvl alt, give him one of your +ifinity SMGs/ARs/FN fals, enter NCR bazaar, shout something mad or not and burst someone and make him permadead.
Conclusion: this suggestion will bring even more trolls and no one will enter towns with their characters, only 1st lvl chatters, idlers, trolls and bursters.


Edit:
Make some conditions, for example"
1) No perma death in public locations;
or
2) No perma death in public locations, if you were protected when died.

Or make something like Karma, that getting by questing, trading, outdoorsman, crafting, etc. and decreases when you die, if it gets to -something, you're permadead.

Who Killed Bambi:
for example guarded towns is not allow to have weapon in hand, guards have no burst weapon too.
maybe it can be impossible to put weapon to hand in guarded town.

i think with good reworked defense/death system game can remind western
 

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