Other > Suggestions

Make armors provide bonus protection against steal

(1/8) > >>

JovankaB:
The way steal works sucks and I hope everyone realizes that. The only protection you have against it is moving away, this requires out-of-character jumping away like monkey every-time someone touches you. What I propose is to add a passive protection that would NOT BE FREE and probably would be quite easy to implement, because it's just armor check and applying malus in steal function.

All armors would provide anti-steal bonuses done after all calculation. The better armor the bigger malus to steal.

APA, PA:  -95%
Power armors practically can't be penetrated by the hands of a thief.

BAs, CAs... -90%
Pockets of this military equipment are designed to be easily accessed by the owner and NOBODY else.

MAs, TAs... -60%
Metal plates are not an easy task for a thief.

LAs.. -30%
Sturdy leather and buttons protect your pockets.

LJ, CLJ... -15%
Old leather jackets with broken zippers and a few holes don't provide much protection, still they are better than average clothes.

ROBES... -5%
It's difficult to feel the fingers of a thief with that much material on you.

Bluesuits, normal clothes... -0%
Normal wasteland clothes with many holes and missing buttons make you an easy prey for thieves.

The malus to stealing could be multiplied by the armor condition, so with completely destroyed amors
it would not work. This would give people more incentive to walk in amors in guarded towns.

This should also work for NPCs. PA/APA -95% would solve extremely stupid and lame BoS stealing.

TKs-KaBoom:
actually a good idea

Perteks:
I dont get it how PA give anti steal bonus :D ofc they have everything under armor!
But after that steal will be only troll purpose, its too big nerf

JovankaB:

--- Quote from: Perteks on June 01, 2012, 11:10:31 am ---I dont get it how PA give anti steal bonus :D ofc they have everything under armor!
--- End quote ---

It is a simplification for the sake of better and more logical gameplay. Logical in game terms,
not physical world terms - better, more expensive armors provide better protection.
It's as simple as that. Players would have more incentive to wear them in towns too.

You defend unrealistic feature with argument that changing it would not be 100% realistic. Why should
the malus be so realistic if whole stealing isn't? I hope you can see there is a flaw in your argument.

If you say steal will be only for trolls purpose, then I presume you steal 5mm and SS from BoS
so you can PvP comfortably. I would say there should be other ways to aquire ammo for PvP,
not making a munchkin thief character farming ammunition from its own NPC faction.

Tomowolf:
I accept this idea, but before that give us ability to get those ss, ammo easy too, not only to get it by crafting (maybe caravans back?), because as you know crafting in big quanities suck (most for drugs, ammo is easier to get, but still).
If one problem will be solved , thus this should be implemented with it.

Navigation

[0] Message Index

[#] Next page

Go to full version