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Blueprint Hunting Guide Help

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klax:
I'm not stupid enough to step on mines. Next question.

S.T.A.L.K.E.R:

--- Quote from: klax on May 28, 2012, 09:49:27 pm ---

--- End quote ---


125% traps with demolition perk is enough to disable them,
151% to me seems like a lot.

Marko:
klax has a good build there. Handles traps with Light Step, has max LP skill, has basic guns skill and even has some Doctor skill. Good work, man - better than mine and mine has +500k xp points collecting many many bp.

Gimper:
Yes klax has a good build, but if the footlocker is trapped, then i suggest you dont even try to un-trap it. You'r low hp will not be enough to even withstand 1 boom. Even if you have 300 traps you can still accidentally trigger a trap. I'd say get a little more hp.

klax:
I admit that when I see mines I usually leave unless I see a clear or almost clear path through.

A bit of advice, people new to lockpicking may not realise that sometimes you can walk one step at a time through a clear path through the minefield without even having to disarm one, check the hex around the locker very carefully.

Also, anyone struggling with the missing bear trap icon could try this: (I almost prefer it in fact!).
Rename it to bear_t2_1.png and put it in faction/data/art/items

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