Other > Closed suggestions
Healing issue
solid snake:
there is always FAing your mercs.
you can shoot your merc and they won't attack back..
Lordus:
I enjoy fights..
All measures, that leads to situation, when players are not in cities but somewhere else, are bad. Look at the empty cities...
Sius, you suggested longer leveling of our chars before wipe. Your suggestion was realised and result was, that you stoped play fonline after the wipe, because you had not enough time to spent it in game. And so many others.
I do not deny, that FA experiences are maybe 1/3 of experience you need to level up your 10 luck snipers. But in oposite to BG rocket launchers, snipers need more then shoot one rocket in the group of fighting aliens, centaurs,... to get enough and fast experiences.
I am seriuos: Game master, developers, everybody knows, that now, after half of the year of existence of this open beta test, there are absolutely no game content created without players.
There are only few quests, almost starting or needed to get proffesion. There are only few events, mostly boring, if not boring, then totaly laging. Only PvP is now real purpose why most players spend time in fonline wasteland.
So why are you making another restriction for christ?? GM, did you tried to play this game like regular players? Do you think that all of us have enough time to be in?
There were, are and will be power players.. they will always have leveled up their pure PvP chars before others can do it. So because of this, NA was created... After some time, when most of, but not every one, from NA leveled up their pure PvP char, we are stronger.. But why? Because all these changes: expensive equipment, long time leveling,... leads to uniting of weaker against the strogest. And now, you are disapointing of existing NA, because we overnumbering any other gang. Think about this.. Even if there is little change, it can lead to big result.
Sius, you suggest measure, after which you will:
1) need spent more time in hideouts, caves, in critter encounters insted of you will spent time in cities, in pvp, by making content by players
2) spent less time in fights because you cant heal yourself so many players will use fast relog, like now, because if fight is cca 5 minute long and you die after hunderst of hours of crafting, leveling, traveling in first minute, what is the point of foline?
Sius:
I still think that leveling is way too fast for MMORPG. But its caused by current development stage (testing is needed, lack of quests and so on), but I hope that one day I will see leveling slow enough that alts would be domain only for people who really PLAY FOnline almost every day, so they will be able to get over 8th lvl with their alt char in less than 2 weeks.
But that is off-topic a bit. Problem here is that I don't suggest it just to see how it will work with current game, I think of it in bigger picture and how it would affect gaming later (in best case) when beta is closed. Of course I know nothing about how game will look like and what are the current goals for developers, but I have my own picture of an ideal FOnline in head and I try to build my suggestions to suit my own FOnline. Maybe it sounds stupid but isn't it the point of whole suggestion thread to make game a bit more "your way"?
Lordus:
You have right to post here your suggestion. But i am little allergic to suggestions of non PvP players affecting PvP.. Because some DEV with no PvP experience can realise this idea. In current system, when i have 170 HP with my sniper, i get one burst and (when i survive) i hurry behind closest corner where i must heal myself or i will die. If i die, i lost my hardly crafted armor and i need at least 10 minutes to get back.. But after 10 minutes is fight over. So the FA is essenital.
I hope that you will join us after wipe, Sius :)
Sius:
Well my point when making this suggestion was to make people more dependent on healers and stimpacs. But maybe if "Good Natured" would also slightly reduce fa/doc cooldowns then we could expect some pure combat-medic support to be brought into fights and wait in 2nd lines. As soon as someone gets hurt medics role starts to payoff.
Simply I hate current character universality and everything closer to fights that require player cooperation, tactics, different player setups is imho good.
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