Other > Closed suggestions
Healing issue
Sius:
A:
First of all healing can be easily abused by bots for auto-exp. Imho +exp from 1st aid/doc should be slowly decreasing every time you use the skill on same person in a row. It should stop at really small amount of +exp per heal or even at 0 exp. Imagine situation where you heal for 45 hp and get 100 exp out of it: 1st heal would be for 5/5 of normal exp gain, 2nd for 4/5, 3rd for 3/5, 4th for 2/5, 5th for 1/5 and every other will give you only 10% of original experience. This negative effect will slowly go away lets say after 30 min. After that you will be able to get 5/5 exp again. This should only happen if you use 1st aid/doc on same person in a row but if you heal yourself, switch to someone else and then back to you, you will still get less exp until the -exp effect wears off by time.
B:
Another suggestion I have about 1st aid/doc is connected to action points and combat. 1st aid works too much like a magic potion right now. Instead of instant +hp or succeed/fail healing crippled body parts both of these skills would require time to be done. Lets say that 1st aid would require 4 action points and when you use it you will start healing yourself. Instead of instant +hp, you would start loosing action points 1 per second (or more/less frequent) and for every second you spend by healing yourself you will get portion of you hp healed (based on your skills) up to maximum 4 action points used. Maybe it should be possible to interrupt 1st aid by attacking, maybe not. That would require some testing to be done. Also while using 1st aid APs we should be able to get below 0 and then regenerate at regular speed. Something similar could be done with doc, while the portion of APs used for skill would decide % chance of success. 4/4 APs used = chance based on your skills, 3/4 = your skill -5% and so on...
Last thing is that if there should be any kind of PvE "dungeon" introduced, staying alive and clearing it should be possible in one single run, without "die-run back-start over" effect. Anyway I can't imagine anything like bossfight right now, because there are no "classes" in-game and I find most of the PvP chars pretty universal for PvE purposes. So such bossfight would be decided only by the numbers of players, their equip and fighting skills. But I miss some kind of cooperation there, such as the role of "tank" and "healer". Maybe its too much of a wow style gaming for some of you, but all I'm trying to point out here is that PvE fights are too short and there is 0 time for some real tactics and cooperation that should decide the outcome of such fight and not only how big guns you carry and how many of you came. So I just want to bring it up for a discussion, because its pretty much healing based issue and I hope devs have some plans for PvE...
vedaras:
1st suggestion wouldnt, work cause you can fa/abuse by healing yourself, but in same time normal players fight for exp and heals themselves so they will get lower exp for that and it wouldnt be fair.
dunno about 2nd but it looks like its dedicated only for rt combat thus not universal for game and wouldnt fit, so you need to think of improving something in tb also.
Solar:
Heh, funny results. One of the most retarded ways of gaining xp and 7 "not needed". How surprising! :P
Of course the stupid amounts of XP you can gain from first aid need addressing, though I think we have our own solution already decided upon.
vedaras:
how about getting reputation for healing town persons ? :>
Sius:
--- Quote from: vedaras on March 10, 2010, 03:31:48 am ---1st suggestion wouldnt, work cause you can fa/abuse by healing yourself, but in same time normal players fight for exp and heals themselves so they will get lower exp for that and it wouldnt be fair.
dunno about 2nd but it looks like its dedicated only for rt combat thus not universal for game and wouldnt fit, so you need to think of improving something in tb also.
--- End quote ---
Imho exp income from 1st aid/doc is insignificant for regular players and its just little bonus. Even if these skills don't reward using them with exp I would not mind at all.
And for the second its really dedicated only for RT combat, because there is the need for change. I mean one moment you see someone with his guts coming out of him and in a sec he is back in action. And I think TB is ok as it is right now. Well its called TB for a reason, so there is no need for changes, simply if you have enough ap for 1st aid you can use it. Or maybe by using fa in TB combat you would be healing over time and full recovery would take lets say 15 secs? Dunno I think TB is ok as it is.
But I'm curious what kind of solution can we expect Solar?
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