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Author Topic: noob 'locked' start gear  (Read 749 times)

noob 'locked' start gear
« on: May 17, 2012, 04:45:03 pm »

theres a thread about noobs leaving fast because the game seems to be about shoveling shit to start up.


a thought struck me when reading it. what about this:
 (maybe it already exists as an idea?) EDIT: yes maciek83 had a similar idea i just found out
Noob locked start gear: can't be traded/sold
dissapears ater 3 real days. when out on ground immedialtly dissapears.
if death respawn with gear but counter for 3 days still same as when you died.
note: this gear sucks of course but it's just good enough to begin with.
« Last Edit: May 17, 2012, 05:03:43 pm by MRtrader »
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boatshift

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Re: noob 'locked' start gear
« Reply #1 on: May 22, 2012, 04:37:11 am »

would be good in a way too populate game more i wanted too quit when i started but i stayed now i got money .-.
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Re: noob 'locked' start gear
« Reply #2 on: May 22, 2012, 09:43:01 am »

would be good in a way too populate game more i wanted too quit when i started but i stayed now i got money .-.
thanks
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Megido11

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Re: noob 'locked' start gear
« Reply #3 on: May 22, 2012, 10:07:03 am »

Well one thing I could think of making the game more noob friendly is a temp base for say 5 day RL before it disappears and maybe some NPC recommending to farm 10 brahmin then use science on them to make a tent
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:V All day erry day
Re: noob 'locked' start gear
« Reply #4 on: May 22, 2012, 06:36:20 pm »

I imagine it'd be quite tricky to implement, but if possible then this or something similar sounds like a good way to help first-time players.
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Johnnybravo

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Re: noob 'locked' start gear
« Reply #5 on: May 23, 2012, 10:19:47 am »

Just scale quests and encounters.
Like give player some useful weaponry (Desert Eagle/Hunting Rifle, Flamethrower, Laser Pistol) for a quest that might be done repeatedly. (because come on, assembling the weapon is just huge pain in the a** when you actually require weapons to collect resources for it)
With encounters player should just spot less difficult ones as he levels up. For example highwaymen encounter could be replaced with mantis for first 6 levels, then they would be something more dangerous for another 6 levels, before becoming highwaymen after 12.
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