[...]That's how I imagine which players will be able to wear particular armor. If you have anything to add to it - please declare it.
Excellent work again, Graf.
Couple of bits :
1) On the hero/normal/weak/fat/various, which ones correspond to which models? I think we're missing a few character models currently, which I'd describe as :
(I'm not sure this is 100% accurate - i.e. the sand-coloured robes might be more "weak" than "junkie". Also, I didn't have the supermutant sprite to hand, but it's obvious which ones that applies to).
GREEN = Got
RED = Not got
= sign = I'm pretty sure these are off the same base model at some point, so perhaps these are quite quick to do?
2) From these, are we to skip the F2 style people, and replace them with their F1 equivalents? I know a lot of people weren't exactly keen with the F2 human shape.
3) Ghoul and Supermutant (and maybe fat / dwarf etc) base textures are also a priority, but need doing by someone very skilful.
4) I'd imagine the following are fairly simple texturing jobs (i.e. no / not much modelling), if there are any volunteers :
Hero tribal - note that his "diagonal leather strap" might need to be modelled, to allow base skin texture underneath to be changed.
Hero bluesuit (I don't have this - I couldn't see it in repository)
Female tribal - bra might need to be modelled, as with male tribal above
Female bluesuit (I don't have this - I couldn't see it in repository)
Female brown clothes (2nd from right - I've seen a version of this on the forums somewhere already)
Fat man clothes
Junkie yellow clothes
Peasant clothes (although we don't have model yet, texture should work)
Strong boxer (just shorts and boots - gloves as model)
Dwarf overalls
F2 males 2nd, 3rd and 4th from left
Child clothes (even without child model, if we align UVs, then grey top, yellow trousers fits all)