Author Topic: 3d models development  (Read 678076 times)

Offline Graf

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Re: 3d models development
« Reply #1530 on: May 08, 2011, 07:22:20 pm »
speaking of armors, does anyone started to make tribal armor male/female?
Does tribals have an armor? I thought that they only have a pants, which can be made by applying a simple texture.

Offline Crazy

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Re: 3d models development
« Reply #1531 on: May 08, 2011, 07:26:10 pm »
tnx Haraldx

speaking of armors, does anyone started to make tribal armor male/female?


That remind me the tribal PA helmet have to be done ;p
When you have to shoot, shoot, don't talk

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Re: 3d models development
« Reply #1532 on: May 08, 2011, 07:36:56 pm »

May be Refined Uranium Ore put in some sort of special box?  (of lead for example)




Offline LagMaster

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Re: 3d models development
« Reply #1533 on: May 08, 2011, 07:39:37 pm »
Does tribals have an armor? I thought that they only have a pants, which can be made by applying a simple texture.
in this case add them to the tracker

Offline Haraldx

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Re: 3d models development
« Reply #1534 on: May 08, 2011, 07:40:57 pm »
May be Refined Uranium Ore put in some sort of special box?  (of lead for example)




Makes sense, as uranium is radioactive in real life.
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline DocAN.

  • Testing FO: Reloaded
Re: 3d models development
« Reply #1535 on: May 08, 2011, 08:21:56 pm »
That remind me the tribal PA helmet have to be done ;p

Yeah, i like to use one, someday.
FOnline: Reloaded - Post apocalyptic mmorpg

Offline Gray

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Re: 3d models development
« Reply #1536 on: May 08, 2011, 09:16:43 pm »
Makes sense, as uranium is radioactive in real life.
Irresponsible attitude to a radioactive materials is a main feature of Fallout. Uranium should be kept in solid containers in real life, but in Fallout it may be just scattered all over the ground. Nevertheless, the container will not be odd, it will be useful.
« Last Edit: May 08, 2011, 09:18:58 pm by Gray »

Offline Surf

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  • это моё.
Re: 3d models development
« Reply #1537 on: May 08, 2011, 09:18:15 pm »
Irresponsible attitude to a radioactive materials is a main feature of Fallout. Uranium should be kept in solid containers in real life, but in Fallout it may be just scattered all over the ground.

Amen. ;)

You're right.

Re: 3d models development
« Reply #1538 on: May 08, 2011, 09:55:34 pm »
Hi people :)

Phazer is finished. Tris - 174
https://rapidshare.com/files/461378554/Phazer.zip - max2010, fbx files




I'm reading this thread and confused a little what to pick up next? And, in any case I'm planning to do any of these - Electronic lockpick / Electronic lock pick MK II / Geiger counter / Motion sensor

Cheers!
« Last Edit: May 08, 2011, 09:58:25 pm by 3dZipp0 »

Re: 3d models development
« Reply #1539 on: May 08, 2011, 10:00:11 pm »
Version of High Quality Minerals for two hands



http://www.mediafire.com/?00d1y025bsmu0cp


Offline Surf

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Re: 3d models development
« Reply #1540 on: May 08, 2011, 10:01:48 pm »
It looks really good (the Phazer looks extraordinary too, good job!) - but AFAIK the item must be made so that the player can hold it in one hand, not two.

Re: 3d models development
« Reply #1541 on: May 09, 2011, 12:54:03 am »

Offline Lexx

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Re: 3d models development
« Reply #1542 on: May 09, 2011, 07:21:42 am »
It looks really good (the Phazer looks extraordinary too, good job!) - but AFAIK the item must be made so that the player can hold it in one hand, not two.

This.

We already have problems with finishing the needed animations. But I'd really like to see some extra animation for heavy items, some day in the future.

Offline LagMaster

  • No. 1 Topic Starter
Re: 3d models development
« Reply #1543 on: May 09, 2011, 07:44:40 am »
Version of High Quality Minerals for two hands



http://www.mediafire.com/?00d1y025bsmu0cp


awesome job man
but AFAIK the item must be made so that the player can hold it in one hand, not two.

This.

We already have problems with finishing the needed animations. But I'd really like to see some extra animation for heavy items, some day in the future.
well, in my opinion is a cool ideea, but if it can not be implemented, i will try to make some forms in the near future
« Last Edit: May 09, 2011, 07:47:07 am by LagMaster »

Offline Graf

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Re: 3d models development
« Reply #1544 on: May 09, 2011, 10:04:49 am »
Congratulations with finishing recreation of weapon models from Fallout 2 in 3D!  ;) And thanks everyone who participated and helped with it! Karpov, Gray, IvanSyomin, Jotisz, Luther Blissett, Giemz, pistacja, Haraldx, Elmehdi, SxDemon, Ztormi, Mr_Gazo, mikq2, SmartCheetah, White Tiger, TommyTheGun, bikkebakke, 3dZipp0, TheBob, LagMaster, EVERYONE! Without you it wouldn't be possible!  :)



We are more than on a halfway to build the dream. Keep up the great work!