Author Topic: 3d models development  (Read 677023 times)

Offline Gray

  • Moderator
Re: 3d models development
« Reply #1185 on: February 24, 2011, 08:11:06 pm »
a few days back, I also started to make LSW 3D model. :-\
OK, I'll give you a chance ;) But do it well.
If you'll need an advise - just ask, I've had this rifle in my hands.
We already have a nice LSW model, but it requires some correction.
It requires a lot of corrections. As far as optimization, I've managed to delete about 50 odd polygons without any visible changes.

Is anybody have started with Bozar or Jackhammer?

Offline LagMaster

  • No. 1 Topic Starter
Re: 3d models development
« Reply #1186 on: February 25, 2011, 06:18:49 pm »
Dirt can be always added later

...but anyway, looks like it won't be useful after all. 

you can use this for weakened caracters
can you make a male version?

Re: 3d models development
« Reply #1187 on: February 25, 2011, 06:29:06 pm »
you can use this for weakened caracters
can you make a male version?
Characters are not going to be in vault suit by default ;] We were forced to play in vault pajamas because tribal sprites doesn't had many of the weapon animations. I believe vault suit will be some kind of unique item.
Don't call me your brother
'cause I ain't your fucking brother.
We fell from different cunts,
and your skins an ugly color!

Offline LagMaster

  • No. 1 Topic Starter
Re: 3d models development
« Reply #1188 on: February 25, 2011, 07:09:40 pm »
Characters are not going to be in vault suit by default ;] We were forced to play in vault pajamas because tribal sprites doesn't had many of the weapon animations. I believe vault suit will be some kind of unique item.
o yeah, sory,
forgot that

Offline Cryptopsy

  • Smoke Break Until Wipe
Re: 3d models development
« Reply #1189 on: February 25, 2011, 08:24:15 pm »
I've made a new texture and a new UV layout for the female mesh, a nude and a vaultsuit(tight fitting) version is ready. If my layout gets approved I'll make more clothing.




Looks like rubber

Offline bikkebakke

  • I'll show those FOnliners how RT is supposed to be
Re: 3d models development
« Reply #1190 on: February 25, 2011, 09:14:33 pm »
Looks like rubber
could be used for the pron industry in new reno: 'the wild adventures of a vault girl' >_>
Gussiplurr - activehttp://fo2238.fodev.net/status/STATUS

Re: 3d models development
« Reply #1191 on: February 25, 2011, 10:01:13 pm »
I've made a new texture and a new UV layout for the female mesh, a nude and a vaultsuit(tight fitting) version is ready. If my layout gets approved I'll make more clothing.




looks like latex

Offline pistacja

  • Ninja-Nurse
    • pistacja69.deviantart.com
Re: 3d models development
« Reply #1192 on: February 25, 2011, 10:22:13 pm »
I wanted to make two versions of the jumpsuit - loose fitting (like Solars avatar) and  a vault 69 tight fitting, latex version ^^

Anyway, scratch that, it's not gonna be used, they are made for a UV that will not be used. Consider this fan art :P

This may be used after some tinting and stuff:



Offline bikkebakke

  • I'll show those FOnliners how RT is supposed to be
Re: 3d models development
« Reply #1193 on: February 25, 2011, 10:29:13 pm »
and  a vault 69 tight fitting, latex version ^^

my favorite vault >_>
(look it up)

Are you gonna try and do some regular after war clothes? (not complaining about the most recent one, but they are kinda too "new" to fit in :P)
//ofc i didn't read the: consider this fan-art -.-' so just... dont listen to me...
« Last Edit: February 25, 2011, 10:32:21 pm by bikkebakke »
Gussiplurr - activehttp://fo2238.fodev.net/status/STATUS

Offline pistacja

  • Ninja-Nurse
    • pistacja69.deviantart.com
Re: 3d models development
« Reply #1194 on: February 25, 2011, 10:55:02 pm »
I wanted to do a traper outfit, hoocker, tribal, medic and  boxing hostes, can't remember if there are other female outfits.

Once that is made I can make something new... 'I luv NCR' tanktop with torn denim hotpants?

Offline Karpov

  • Moderator
  • Come Together
Re: 3d models development
« Reply #1195 on: February 26, 2011, 12:49:24 am »
my favorite vault >_>
(look it up)

Are you gonna try and do some regular after war clothes? (not complaining about the most recent one, but they are kinda too "new" to fit in :P)
//ofc i didn't read the: consider this fan-art -.-' so just... dont listen to me...

I asked pistacja to do some neutral clothing, so that it can be used as a base. I think it is perfect, you can easily work over this to create another color or to add it some dirt. One thing I had in mind from the start was the possibility to swap clothing without need of another textures, so I divided the model into different sub-sets and I can apply different textures to different parts.

For example.


I go from the full outfit, to a different outfit but always using the same texture.

Sometime , in the future, I'll try to add different layers for clothing, where this could come very handy.

Offline Surf

  • Moderator
  • это моё.
Re: 3d models development
« Reply #1196 on: February 26, 2011, 12:50:35 am »
Looks very good, but there needs to be more "dirt", sweat stains and sand on it. ;) We're living in postapocalyptica, not in London Suburbs. :P

Offline Lexx

  • Rotator
  • Mexican Apple Thief
Re: 3d models development
« Reply #1197 on: February 26, 2011, 01:10:01 am »
Yep, looks too clean and new.

Offline Karpov

  • Moderator
  • Come Together
Re: 3d models development
« Reply #1198 on: February 26, 2011, 02:08:08 am »
Sure it does, I already said I asked pistacja to do it that way so it could be easier to tint, add dirt, or whatever you want to do with it.
I don't even think there could ever be anything that white in the wasteland.

Re: 3d models development
« Reply #1199 on: February 26, 2011, 07:53:47 am »
Can't wait for these damn 3D modells so I can finally make nude mod.Also you should make the boobs bigger and maybe more round :P
« Last Edit: February 26, 2011, 07:56:41 am by Addict »