Author Topic: 3d models development  (Read 676597 times)

Offline Graf

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Re: 3d models development
« Reply #1080 on: February 17, 2011, 10:40:59 pm »
hello,
who weapons are available to make? some fields have not been here.
Hi, good to see you're back :)
3D development tracker was updated a few hours ago, so you can find some info there or in these topics.

Offline Haraldx

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Re: 3d models development
« Reply #1081 on: February 18, 2011, 10:14:40 am »
Don't know about you, but I just found the Van Buren grenade somehow inappropriate. So I made my own, sadly, can't really get that middle thingy looking good.
Video here: http://www.youtube.com/watch?v=OUnOHUXxiZY

video ofcourse includes limb-less blue suit at the start :)
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Graf

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Re: 3d models development
« Reply #1082 on: February 18, 2011, 10:17:58 am »
Van Buren grenade
Nice, but texture needs to be improved a bit.

Re: 3d models development
« Reply #1083 on: February 18, 2011, 10:21:36 am »
I Fix It!



wire: http://img441.imageshack.us/img441/4592/deserteaglewire.png

Files : obj, texture
http://depositfiles.com/files/0nbzx6w92
Desert Eagle (Tris:110), Exp. Mag.(Tris:14)
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Offline Haraldx

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Re: 3d models development
« Reply #1084 on: February 18, 2011, 10:25:28 am »
Nice, but texture needs to be improved a bit.
Yeah, I can't really get the middle thing working out great, must be a problem with my bad UV maps (as always). I will edit the a bit and see if anything useful comes out.
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Re: 3d models development
« Reply #1085 on: February 18, 2011, 10:52:19 am »
knife: long time back i used 3dsmax9 file saved as .max (3dsmax9), now i have 3dsmax7 but can not open file :(



only format 3ds max 9 :(
http://depositfiles.com/files/a2vz0twuw
« Last Edit: February 18, 2011, 10:54:17 am by Mr_Gazo »
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Offline bikkebakke

  • I'll show those FOnliners how RT is supposed to be
Re: Sugestion:make non-weapons weapons in hand availeble to see
« Reply #1086 on: February 18, 2011, 11:35:32 am »
It would be a neat add-on, sure. Any devs care to say anything?
Gussiplurr - activehttp://fo2238.fodev.net/status/STATUS

Re: 3d models development
« Reply #1087 on: February 18, 2011, 12:09:12 pm »
I do realise that this one aint a beauty -> http://img340.imageshack.us/i/sawnoffshottyt.jpg/ but isnt it better then the van buren one anyway? Even if it needs to be rescaled or retextured. I mean - this van buren thing aint a true sawn-off anyway.

Offline Haraldx

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Re: Sugestion:make non-weapons weapons in hand availeble to see
« Reply #1088 on: February 18, 2011, 12:13:32 pm »
Yeah, came up with that idea too but never posted it. Low priority - maybe after all armors, critters, weapons and stuff are implented.
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Haraldx

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Re: 3d models development
« Reply #1089 on: February 18, 2011, 12:20:12 pm »
I do realise that this one aint a beauty -> http://img340.imageshack.us/i/sawnoffshottyt.jpg/ but isnt it better then the van buren one anyway? Even if it needs to be rescaled or retextured. I mean - this van buren thing aint a true sawn-off anyway.
Quick, upload it! I puke every time I see Van Buren sawn-off.
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Offline Cryptopsy

  • Smoke Break Until Wipe
Re: 3d models development
« Reply #1090 on: February 18, 2011, 01:07:38 pm »
Yeah, I can't really get the middle thing working out great, must be a problem with my bad UV maps (as always). I will edit the a bit and see if anything useful comes out.

Personally, I thought it looked awesome except for maybe a little shaping.

Think Pineapple instead of Beach Ball shape.



Offline Graf

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Re: 3d models development
« Reply #1091 on: February 18, 2011, 01:56:02 pm »
knife
deagle
Thanks! I've uploaded them and updated wiki.

isnt it better then the van buren one anyway?
In my opinion, any model is better than VB one :) Do you have a file?

P.S. We still don't have a Gatling Laser. Does anyone wish to make it?
« Last Edit: February 18, 2011, 02:01:38 pm by Graf »

Re: 3d models development
« Reply #1092 on: February 18, 2011, 02:06:44 pm »
Ill send that sawnoff later tommorow or make another, better one.

Offline Graf

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Re: 3d models development
« Reply #1093 on: February 18, 2011, 02:25:14 pm »
Ill send that sawnoff later tommorow or make another, better one.
Ok.

Concerning Gatling Laser - it's quite similar to minigun, actually. So, someone could modify it. If Haraldx has nothing against it, I'll post it here. (Haraldx, please respond here)

Offline Haraldx

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Re: 3d models development
« Reply #1094 on: February 18, 2011, 02:51:07 pm »
Yeah, nothing against it! Post anything you want, we are doing stuff here for the game!
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.