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3d models development

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TheGreenHand:

--- Quote from: bikkebakke on February 12, 2011, 11:19:06 pm ---"soon" :)

//slightly off-topic, anybody got the link to the "soon" url? You know what I mean.

--- End quote ---

http://www.fo2238.fodev.net/wiki/Soon

Cryptopsy:

--- Quote from: Lexx on February 12, 2011, 11:02:11 pm ---Uhm, obviously it's rendered on clients side.

No.

--- End quote ---

Good.

John Ryder:

--- Quote from: Alvarez on February 12, 2011, 10:51:38 pm ---If the model is rendered in-game, would it lag the application or does the 3d perfomance depend only on client machine?
Will also the permanent change in character's model balk the performance as well?
What about mass events?

And, will the Fallout community profit from new models as well?

IMHO, those questions were implied.

--- End quote ---
Can't wait for massive lag events.

Karpov:
You can find massive lag events now, you will just get low fps events. Anyway if you have a good PC it should not be a problem.

Fooling around in the game I found this.

I changed the scale of the guys, so the ones in the left are shorter and the ones in the right are taller.
Do you think it would be an important feature for customization? I was thinking about, Small Frame and Bruiser


--- Quote from: Someone ---Pft, pictures?! wheres the youtube video of a Paladin blowing up some poor tribals with it? hehe
--- End quote ---

here, tribals are always willing to test http://www.youtube.com/watch?v=iqMtA-Z_FIk

Surf:
Some variety is always welcome, why not. ;)
I maybe asked it before, but is it possible to apply some dithering filter later ingame to make the models a bit more "pixelated" so they don't clash with the scenery so much?

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