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3d models development

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Surf:

--- Quote from: John Ryder on February 12, 2011, 10:01:07 pm ---Why polycount matters if models aren't gonna be rendered but transformed to sprites?

--- End quote ---

Uh, they get rendered.

Ztormi:

--- Quote from: John Ryder on February 12, 2011, 10:01:07 pm ---Why polycount matters if models aren't gonna be rendered but transformed to sprites?

--- End quote ---
Afaik they are used for player models holding the gun.

Haraldx:

--- Quote from: John Ryder on February 12, 2011, 10:01:07 pm ---Why polycount matters if models aren't gonna be rendered but transformed to sprites?

--- End quote ---
Congrats on epic failing... You obviously never encountered: Mature Deathclaw, ants, rats, desert stalker.

Karpov:
Very good model indeed. Some ingame shots.


Models are rendered in real time, so we need to make them low poly.

About animation list, the ones in red are essential and need to be done. The ones in grey can be added , but if they are not, then the game uses a similar animation, which is not always good  :P.

Solar:

--- Quote from: Karpov on February 12, 2011, 10:38:05 pm ---Very good model indeed. Some ingame shots.


Models are rendered in real time, so we need to make them low poly.

About animation list, the ones in red are essential and need to be done. The ones in grey can be added , but if they are not, then the game uses a similar animation, which is not always good  :P.

--- End quote ---

Pft, pictures?! wheres the youtube video of a Paladin blowing up some poor tribals with it? hehe :)

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