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3d models development

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Solar:

--- Quote from: Greencell on February 09, 2011, 10:39:30 pm ---is this from the same picture as your avatar? Who has drawn these?
They are just awesome!!

--- End quote ---

The same guy, yup. This is why I got him to do my Vault Dweller ;)

I'd post the full version of mine, but its on my computer, which is sitting unassembled in my house, waiting for me to move in

Gray:
Untextured and dirty, but it's 3:50 AM and I'm just falling.

Polycount is appalling - 684... but damn, it's YK42B!

kttdestroyer:

--- Quote from: Karpov on February 09, 2011, 11:23:55 pm ---You know I am aware of the throwing animation thing, but check this out:
 
Any normal human standing on the planet Earth would fall to the ground due to it's gravitational attraction if he tried this  ;D
  I think 3d and the 30 fps I am using for animations evidences a lot more this kind of things.

--- End quote ---

I see, indeed the original  ;) The question is, what is better in some cases, stick to the original or make adjustments? Eitherway i think you have choosen the most resonable path, to stick to the originals first. When the new models look like originals i guess one can think of adjustments. The throwing model then looks good as compared to 2D one if you look from that perspective. Cant wait for another update.  8)

Surf:

--- Quote ---The question is, what is better in some cases, stick to the original or make adjustments?
--- End quote ---

It was already said that we stick to the originals as good as possible. The original models animations are rather cartoony and not hardcore realistic.

SmartCheetah:
Character head is indeed little to wide. I realized that when making 'da skins. But It's probably no problem to adjust it a little.

Great job on kicking animation Karpov. The kick animation itself is a little silly thing. Especially for people who trained some kind of martial arts(Muay Thai and BJJ here :>). Traderowski? :D Guys who made that had totally no idea how real high kicks should look like in action. That's why original fallout graphics had their own "comics" style which can be hardly defined as "realistic".

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