FOnline Development > 3D Development
3d models development
Graf:
del
kttdestroyer:
--- Quote from: Karpov on February 08, 2011, 11:10:54 pm ---I don't like the power armor, the metal and much less the leather armor from Tactics, but I think the environmental armor was really nice.
Ok, I made some new anims: knife thurst, throw, and sledgehammer holster and swing. Last one goes for the author of the hammer , TheBob/ahBobSaget/Gorlak I don't know how to call him.
Also a new hairstyle, not very polygon efficient though :). Hope you like it.
http://www.youtube.com/watch?v=QEWZtrijUbs
Bye.
--- End quote ---
Nice! ;)
However, the throwing stance i think is on wrong side no? I mean, if you throw a knife like that you fall to the grund? I think the torso should bend more to left then to right if any? And the hand that releases the knife should be more in center? Well, thats what i think anyways ;)
Greencell:
--- Quote from: Solar on February 09, 2011, 08:17:20 pm ---
--- End quote ---
is this from the same picture as your avatar? Who has drawn these?
They are just awesome!!
P.S: Karpov you made a really good job! i like your models very much and think this is
exactly how fonline should look like. But imo there is something wrong with the kicking
leg of your kick-animation. the original critter make his leg more "straight". its hard to explain
but maybe you understand. Good job anyway!
Gray:
--- Quote from: Greencell on February 09, 2011, 10:39:30 pm ---P.S: Karpov you made a really good job! i like your models very much and think this is
exactly how fonline should look like.
--- End quote ---
His animations are much more precious then any model. There are some good modellers here, but without animations all our models worth less then nothing. Karpov is the only good animator we have.
Karpov:
Thank you. I am still learning, I have not much experience with animations, but I feel like it is easier (and faster) to me now than it was when I started.
You know I am aware of the throwing animation thing, but check this out:
Any normal human standing on the planet Earth would fall to the ground due to it's gravitational attraction if he tried this ;D
I think 3d and the 30 fps I am using for animations evidences a lot more this kind of things.
About the kicking leg: it may just be the frame skip in the gif, it does not play the frame in wich the leg is fully straight. Check this image. http://img62.imageshack.us/img62/9173/straightj.jpg
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