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3d models development

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TommyTheGun:
Okay so.... Does anyone have van buren's critters models in other than .MAX format? If yes, can you upload it somewhere or send it to me? Ive tried to find a converter, but didn't manage.

Since theres not much to do left when it comes to weapons, i was trying to work with human body models. Yet - those models need to be done with van buren animations etc so i wanted to take a look at it. But i have only blender and wont buy 3dsmax just to convert these models.

And by the way - if anyone knows anything worth mentioning about these models/ ideas how to make now ones out of these / knows some awesome tutorials about making 3d characters etc, I would appreciate for any advices.

bikkebakke:
as for 3d max, there are always.. other ways to acquire it >,>

//where are those models of wich you speak of?

Thank you
      II
      II
      V

TommyTheGun:
Yeah - don't really want to solve the problem *that* way.

And the models are here:

http://www.fonline.ru/forum/showthread.php?t=14328

Greencell:

--- Quote from: TommyTheGun on May 12, 2010, 10:47:34 pm ---Yeah - don't really want to solve the problem *that* way.


--- End quote ---

i checked google and read that you can download a trialversion of 3dMax.
Normally you will be able with this to export the .Max files into something that is compatible with Bender.
You can use it 30 days, and i think its enough time to export the modells.
But i just read it so i can not give you a guarantee....

Try this link if you want:
http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=13571450

I hope it will help you!

SmartCheetah:
Those interested in creating more 3d models:

--- Quote ---Sculptris 1.0 has been released!

Grab it here: www.sculptris.com


As some of you know, vrav, myself, and a few others have been beta testing this app for a while now, and are excited to see it released. The amazing DrPetter has coded the entire app from the ground up in these past few months, and has been so kind as to take a great deal of suggestions from the testers and implement them into the package. If you tried any of the alphas let me just say that the app has evolved tremendously sense them, and aside from the basic UI is hardly recognizable in its feature set.

So now to get us started, here's a some info to get everyone up to speed:

What is Sculptris?
Sculptris is a free 3D sculpting and painting application whos primary strength lies in its ability to dynamically tessellate a mesh while being sculpted on. This means that you can start with a simple shape like a sphere and pull out entire limbs from it, and Sculptris will automatically add geometry as needed.

Is it competitive with what you get in ZBrush/Mudbox/3DCoat?:
Sculptris has many of the same functions you'd find in traditional sculpting packages such as lazy mouse/stead stroke, transpose-like rotation/scale/move, masks, various camera settings including snap-to-axis/trackball/gimbal, full mesh or brush-based decimation, etc.
However it cannot handle the same amount of geometry these other packages can, and as such is recommended as a complementary application as opposed to a replacement.

Can it bake maps from high to lowpoly?:
No, But their are other very competent free apps like xnormal that already handle this.

Can I import/export non-triangulated meshes?:
You can import quad or quad+tri mixed meshes and it will export them as the were on import, so long as when sculpting you do not use dynamic tessellation (which will triangulate the whole mesh).

Any videos of Sculptris in action?:
Yes, here's a few:
http://boards.polycount.net/showthread.php?t=73024
http://vimeo.com/11861113
http://vimeo.com/11861113

And for those of you who have used Sculptris alpha3, what's new?:
Way too much to list, but a general breakdown:
-Paint colors/bump/materials
-multi-object support
-whole mesh reduction/decimation and subdivide
-New camera control system
-Improved detail reduction brush
-Improved Hide and mask functionality
-clay brush
-lazy brush
-Brush alphas
-Material browser
-camera snap-to-axis
-Anti Ailiasing slider
-'Unify tool settings' toggle
-beautify/relax toggle
-FOV slider
-Import/export quad and mixed meshes
-'lock plane' on flatten

--- End quote ---

I believe our modellers should look at this program. You can make pretty low poly models with it (and decraese polygons by some other software) while it's pretty easy. It might be awesome for making critters, I believe.
Some screenies of people work over two days. Just look what this baby can do:




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