FOnline Development > 3D Development
3d models development
LagMaster:
--- Quote from: bikkebakke on February 08, 2011, 03:15:13 pm ---We need sunglasses!
--- End quote ---
http://www.megaupload.com/?d=ICDSHY3F
add a texture to those
Haraldx:
Mind to give screenshots/video instead of uploading all the time a model file? + Wings can't open .max :P
Gray:
--- Quote from: Spy on February 08, 2011, 04:01:15 pm ---I got a question.I made a sword and i want to texture it how do i do it? i got Autodesk 3D's Max 2010 and i got photoshop to.
--- End quote ---
Open material editor, roll down to maps and load your texture as a diffuse map. After that, apply "unwrap UVW" modifier and press "edit" to tweak texture coordinates.
--- Quote from: kttdestroyer on February 08, 2011, 04:06:55 pm ---I wonder, is it possible to make transitions when character turns around? it looks very jumpy (it looked also very jumpy in 2D) when character changes running directions.
--- End quote ---
It's technically impossible, because the game don't provide any time to rotation. So called, "legacy of the original".
Karpov:
I think the leather armor guy in Fallout wears glasses, at least he has two darker pixels in his eyes. I have seen those from van buren, maybe I could test them some time.
About the power armor, I have an idea: the bone structure can be changed so that the head stays the same and make the shoulders more broader, but all animations would need to be exported again with the new skeleton, anyway, I have to do the same thing with the female model if I want to use the same animations.
The pants in the metal armor had a nice texture that Gray sent me, but I was too lazy to add it. What I wanted to do was to leave the pants that the character already was wearing, like Tycho wears brown pants and with the leather armor but you have different ones with the same armor.
The other day I found out I was missing Dodge animations in my list >:(
One last thing. I think I will temporaily disable the "weapon in hand" when player runs, uses and some other anims, and leave them as it is in the original game. Just for now.
Gray:
--- Quote from: Karpov on February 08, 2011, 05:30:57 pm ---I think the leather armor guy in Fallout wears glasses, at least he has two darker pixels in his eyes.
--- End quote ---
Barely
Leather jacket guy just have flat face.
UPD. OMG!!! I've noticed something in that sprites!!! You should see it.
See that seam? It means that Black Isle haven't even use all-of-a-piece models for sprite rendering. They was composed of small parts even not linked with each other! What a slipshod...
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version