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3d models development

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Surf:

--- Quote from: avv on February 04, 2011, 01:24:26 pm ---You're right. The main character looks like a greek statue, he shoots pistols and smgs carelessly with one hand and rifles always from the hip. It's another story whether this style should be continued or not.

--- End quote ---

Ofcourse it should be.

Solar:
I think running should be made to look less odd, even compared to the old models it looks odd I think (maybe I just never paid attention to it :P), but theres no reason that they shouldn't shoot rifles from the hip etc - would be weird to not have that.

Alvarez:

--- Quote from: Surf Solar on February 04, 2011, 01:32:27 pm ---Ofcourse it should be.

--- End quote ---

Certainly.

But there's a catch - original Fallout art were high-poly models, rendered into frameset animations - round forms, smudged with dithering, chopped into 10 frames.
Interplay modelers made a nice dish, framers threw it in blender, coders smeared this paste on bread and it tasted delicious.

3d models are built-in, they have smooth animation, clean edges, more realistic proportions: it looks a bit comically, when they run with legs high in the air, perhaps because the original lacked transition frames due to technical limitations and with smooth transition it's not really necessary to exxagerate.
I even wonder how was it back then, when Interplay released the Van Buren videos and what did the fans think, especially those who were averted with the 3d look? What aspect was alien, weird to them? Realistic movements?

avv:

--- Quote from: Solar on February 04, 2011, 01:36:30 pm ---I think running should be made to look less odd, even compared to the old models it looks odd I think (maybe I just never paid attention to it :P), but theres no reason that they shouldn't shoot rifles from the hip etc - would be weird to not have that.

--- End quote ---

Yes only the running needs some attention. Shooting guns carelessly just suits the slugmatch style of combat.

SmartCheetah:
*Is making few basic skintones for naked bald guy.*
What'd you guys think. 6-8skintones will be good? I don't see real point in making more than 10 of them.

(Of course I'm saving hues number to match it with female base texture :P)

But there is another possibility. I might do 6-8 basic ones (Pale, normal, black, tanned etc.) + tatooed one for all of them. From original Fallouts perspective tattoos will be really small so it shouldn't matter whatever they will be. Probably some tribals. I can also try making two versions. Low tatooed guy + heavy tattooed guy for every skintone.
Later on I'll send some fruits of my work but first I need some feedback about tattoo idea.

I'm almost sure it can be done another way than basic skin(so you can have different tattoos on ye. Just seperate texture for tatoo - like for clothing) but question is - if there's need for that?

Many thanks for Karpov for pointing me few things and for all the great work he's doing!

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