FOnline Development > 3D Development
3d models development
bikkebakke:
ur link is broken graf, remove the extra "ttp//".
Gray:
--- Quote from: SmartCheetah on February 02, 2011, 02:20:46 pm ---I will try to make few "Naked" bald guy textures(with underwear you dirty cats!:>) in different skintones to be some kind of "base" for future works. Maybe it will be helpful, maybe not. Always some practice.
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Why not to use VB textures? They got 18 skin tones and fully unwrapped.
--- Quote from: Karpov on February 02, 2011, 03:44:27 pm ---
--- Quote from: Haraldx on February 02, 2011, 03:31:22 pm ---I think running animations should be according to the holding weapon.
Clubs, knives, spears, pistols, SMGs: The same running animation like if you were unarmed.
Sledgehammers, rifles, shotguns, laser rifles etc.: The character holds his weapon in both hands and has it near his body.
Heavy guns (flamers, plasma rifles, miniguns, rocketlaunchers etc.): The character tries to pull the weapon up, but due to it's weight, the character holds it low.
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Good Idea, maybe spear too, they are quite heavy, I could make him run like the spearmen in many RTS games.
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I have some experience in running with various weapons. Pistols and SMG are really light enough to run as usual.
Assault rifles may be hold by one hand, but this hand is not swinging on the run, it's pinned to the waist.
Heavy weapons like machine gun should be hold by both hands, pinned to the abdomen.
UPD. Took an attempt to work with Karpov's model
Should I proceed?
P.S. Karpov, check PM for the archive.
pistacja:
--- Quote from: Alvarez on February 02, 2011, 07:19:30 pm ---Also, pouches added. Karpov, could you upload your base female model, tool? I'll try to work out how UVwrap runs properly, but anyone is welcome to do the textures as well.
Our lovable ninja nurse Pistacja, perhaps? Your robe texture looked pretty good.
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Thanks, and sure if you have a model I can bake some textures for it. If it has UVs the even better.
I wouldn't mind making the base(nude) texture for the female model, I even got some nice live size reference for that ;)
Karpov:
Hello.
About the female model, I have never, not even once tested it in game, and it was not made looking at the sprites for recreating the original Fallout model, it was just an experiment for "femalizing" the other model. So I would not recommend to work on it yet.
Gray, the Combat armor is absolutely beautiful. I worked perfectly. http://www.youtube.com/watch?v=CViY3am8_SA
Here is another video of the big gun animation. http://www.youtube.com/watch?v=AUdYbNPXjlQ
I added that swaying effect, looks better, I guess, but I'm not very convinced.I tried to make him raise the weapon to the shoulder, but the transition from idle anim to the running anim is way to fast, there is no way anyone can raise such a heavy weapon that fast, so it looks bad. Anyway, I don't want to get stuck here, so I will move on.
Before I forget, someone made that cool M60 model I used, I can't credit him/her because I don't know who has.
Ok, next I will test how weapon animations work, I need to figure it out. Then some essential animations I missed, like Use and Taking Damage.
Bye
Gray:
--- Quote from: Karpov on February 03, 2011, 04:44:38 pm ---Gray, the Combat armor is absolutely beautiful. I worked perfectly. http://www.youtube.com/watch?v=CViY3am8_SA
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Outstanding.
Your models are much easier to work with. Tomorrow I'll try Metal Armor.
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