FOnline Development > 3D Development
3d models development
Alvarez:
I exported it to Autodesk fbx, it seems another export options were broken.
http://www.megaupload.com/?d=AGU3G7E8
Sarakin:
--- Quote from: Karpov on February 01, 2011, 07:29:54 pm ---One thing: when I run with the flamer in hand the guy just holds it like a pistol and it looks kinda weird, so I have to make a "running_with_big_gun" animation, any suggestions? I will see if I can do something about it.
Ok, I think that's all. Bye
--- End quote ---
I think everytime you want to run somewhere, the guy should holster his weapon, animation will start, that forces you to wait there for some time (0.5sec ?), just like firing animation. Same should apply on arriving to desired hex, animation for unholstering will start. This should concern only really big weapon, so using light, fast weapons such as FN FAL, AK47 will be more viable.
Walking should be done without holstering, which makes walking usable in combat.
Lexx:
Great progress again.
Btw. something I noticed on your flamer a while ago: Your version only has one "gas tank" on top of it. But on the original critters you can see two tanks, if you take a closer look.
Karpov:
--- Quote from: Lexx on February 02, 2011, 12:47:33 am ---Great progress again.
Btw. something I noticed on your flamer a while ago: Your version only has one "gas tank" on top of it. But on the original critters you can see two tanks, if you take a closer look.
--- End quote ---
Yes, now I see what you mean. I don't remember if I did it on purpose or not ;D I will try and fix that.
New video here, Alvarez made this NCR uniform, I did some quick texturing with NewVegas textures for testing purposes. It works fine, without clipping even if I leave the model below, but of course I disable invisible parts to lower the polycount. So don't worry about that Alvarez ;)
http://www.youtube.com/watch?v=waQy8FH_JMA
no running animation yet, maybe tomorrow. Bye
Cryofluid:
Wow, this gives a bunch of fresh air in the game :D => well done guys!
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