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3d models development
SmartCheetah:
--- Quote from: adept on January 27, 2011, 10:03:31 pm ---I think Karpov bought or stole or somewhere get these meshes. When I tried to recreate them - as though I have not tried I did it only one direction, while the other directions looks like shit. Also, these animations have a high framerate, I have a question - how? I thought he re-created them frame by frame... how he increased the number of frames?
Plus, the mesh itself is an absolute copy of the original art... even critters face
So I think he got these meshes and animations in finished form.
--- End quote ---
You know how 3d animation works? Recreating frame by frame makes model go a certain path it follows - that's why you see that "flow" and high framerate. Compare it to original for once more and think. Also take into consideration new things like spear on back et cetera.
He was making GREAT models for weapons before that one. Maybe he stole them too? >.>
White150:
--- Quote from: SmartCheetah on January 28, 2011, 12:19:00 am ---You know how 3d animation works? Recreating frame by frame makes model go a certain path it follows - that's why you see that "flow" and high framerate. Compare it to original for once more and think. Also take into consideration new things like spear on back et cetera.
He was making GREAT models for weapons before that one. Maybe he stole them too? >.>
--- End quote ---
+1
Karpov's model is great and I don't interesting how he made this - this looks like orginal = I'm happy.
wezu:
--- Quote from: adept on January 27, 2011, 10:03:31 pm ---I think Karpov bought or stole or somewhere get these meshes. When I tried to recreate them - as though I have not tried I did it only one direction, while the other directions looks like shit. Also, these animations have a high framerate, I have a question - how? I thought he re-created them frame by frame... how he increased the number of frames?
Plus, the mesh itself is an absolute copy of the original art... even critters face
So I think he got these meshes and animations in finished form.
--- End quote ---
You're not making much sens.
What's with the directions? Its a 3d model it can be viewed at any direction.
The number of frames? That's interpolation for you. You set up some key frames and the modeling soft makes the rest of the frames. From 14 key frames you can make 100 frames and still have the same time of the animation, hell you can make 5 frames and still run it smooth at 30fps with infraframe blending.
They look like the original art? Hell! That was the point!!!
If the mesh IS the original mesh used to render the spirits, then he must be part of the team that made fallout in the first place, and that can't be bad.
Goddamit, respect the work of others and don't call them a thief, if they make something that you could never do!
adept:
I have a feeling that the above written about the reconstruction animations have never done this. A copy of the model can be made at least having a picture in front and in profile. We do not have. If we do just focusing on one image in a certain direction, we fail the other direction.
And another thing, look at this
exactly the same meshes, even his face and eyebrows. Why it was necessary to reproduce the eyebrows?
Do not be surprised if soon will be recreated supermutants or ghouls
I'm not saying that's bad, just curious to know where to get these meshes .... if I'm right of course
Alvarez:
Won't you all just stop to feed the fucking troll? First post=provocation, isn't that obvious?
Unless of course you're aware of it and are just brownnosing. ;D
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