FOnline Development > 3D Development
3d models development
Jimmy BoyX:
--- Quote from: Lexx on January 25, 2011, 07:55:21 pm ---The original game has like 5 hair styles. Bald, short, long, punk and tribal. VB has these too and various more.
--- End quote ---
You don't understand me... I mean about hairstyles for Karpov's model. If animations done we can start making armors, hairstyles and other shit. :)
Lexx:
No, you need a finished body model to go into detail with armors, etc. Animations aren't really needed for that.
But beside this, I'd love to see a FOnline-ified version of Fallout: New Vegas NCR soldier and ranger clothes.
Gray:
--- Quote from: Karpov on January 22, 2011, 09:39:37 pm ---In case you are asking, I could not use these animations on the VB models , they don't seem to be compatible :-\
--- End quote ---
I sure, I can manage this.
bikkebakke:
--- Quote from: Lexx on January 25, 2011, 10:21:02 pm ---But beside this, I'd love to see a FOnline-ified version of Fallout: New Vegas NCR soldier and ranger clothes.
--- End quote ---
Ah, ye they would be nice, so they could stand out a bit more than atm (brown armor >_>)
would also be neat if this one existed (or similar so there won't be any copyright issues).
But... that armor would mostly be eyecandy for me >_>
//the pic above is also ranger but I'm not 100% sure which armors Lexx meant, I thought of the basic ones:
Lexx:
I mean them all, the normal soldier clothes type, the ranger and elite ranger. Though, simply taking the models and using them with our animations is a no-go. The models have to be created from scratch. First, because they are too high-poly and second, because they wouldn't fit the optical style anyway (bodytype, etc).
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