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3d models development

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Amrok:
Nice one again.
In the same way than weapon_in_hand animation, weapon_visible, I ever wished to see one specific for aimed shoot.
I think it could really be a important feature, for an immersiv as a tactical point of vue.

Crazy:
If shooting animation are good, I found a bit weird walking/running animations.

Lexx:
There should be an option in the gamefiles to activate specific frame-skipping (right now, I don't know where exactly it was). This allows the animation to not look that smooth anymore and more in common like the original 2d animations.

/Edit: Karpov, your stuff looks really good. Also you are doing some really good progress there.

Graf:
Lexx, definitely there is such option, but what's the reason of moving back in time to 14 fps (As I remember old animations has 14 frames per second) with nice new models? You need only a few hours to get used to new models and then you will not want to even look at old models.

kttdestroyer:
Best one i have seen so far  :) however, in my opinion they are a bit too smooth, especially running, looks unrealistic becouse of this. Also, if it would be possible to manage the transitions between diffrent animation a bit more smoothly somehow that would be perfect, right now looks a bit jumpy between them.  8)

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