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3d models development

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SmartCheetah:
Omfg Karpov, that's the best thing I've seen in so much time. Your models and animations easily beat everything done in Van Buren. Keep it up and I'm sure devs will decide to implement them, not those from VB.

Lexx:
We will take what looks best. But keep in mind, that with new models, all body attachments (hair, beards) have to be readjusted to fit again.

The second video looks even better than the first one. Also I like how the spear is visible on the back.

bikkebakke:

--- Quote from: Lexx on January 23, 2011, 12:53:09 am ---Also I like how the spear is visible on the back.

--- End quote ---

Ye, that is a really nice thing, this is why I like 3D implementation ;) We will actually see the difference between weapons visually (not just by sprite images in inventory and by description) :P

avv:
Is there a way to make those models fatter, slimmer or be slouch?

Karpov:
Thanks for the support, I might post again if I make any progress.

Graf: The existing models would need to be adapted, that's true, soft parts like clothes that are close to the body and have to deform with it must be extrapolated from this character mesh to avoid overlapping, but rigid parts like shoulderpads and chestplates should be easier to adapt.

bikkebakke: I can easily slow it down, but I am making animations frame by frame from the original sprites, so I rarely have to adjust speed.

avv: Yes, you can tweak the main mesh , if you don't add any polygon then the bone weights and the texture maps will stay the same, but in that case you would need to model all attachments for that kind of body.

Lexx: You are right about that , all armors need to be done , but like you said before, animations are the most important part, we can always add hairstyles and beards later.


Update:  New video showing a close up on the character, and some new animations, still in progress. (video is streched :/)
http://www.youtube.com/watch?v=dMkdabWbvaI
That's it for now , I won't be home next week so that may slow down the process.

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