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3d models development

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bikkebakke:

--- Quote from: Gorlak on January 19, 2011, 01:32:20 am ---Yes, way too high for what they are : 400

--- End quote ---

could be  easily fixed then if one got the time :P

Do we need the holes? Could they just be painted on with texture (these small weapons will never be at such a close-up that we will se any great difference.

Same goes for the lower part I guess, can save a lot of tris there and still make them look good with a good texture.

Karpov:
Hi, It's been a long time since my last post. Back then I was working on a whole new character model but I had no way to test it so I ended up dropping it. Now with the release of the SDK I am able to test it properly , so I started working on it again. The idea was to test what can or can't be done, I made some animations, the leather jacket to test the body attachments and e few different textures to test the subsets and skins. I am trying now to create the rest of the animations, then I will see what to do next.
There is a video of course, here is what I have so far.

http://www.youtube.com/watch?v=Pa28wV9sEEE
http://www.youtube.com/watch?v=3llbb4n95ns

In case you are asking, I could not use these animations on the VB models , they don't seem to be compatible :-\


Graf:
This is an awesome work, dude! These 3D models are finally looks very much like in F1 and F2. Keep it up. The only one question - does new animations require changing of existing 3D models of armor?(metal armor, combat armor etc)
P.S. Your avatar made me laugh  ;D

Amrok:
Very nice work Karpov.
As Graf said, on the rail of F1&F2. A very good point in my mind.
Just too much speed in the spear attack animation.

I hope the community will follow you on this way.

bikkebakke:
I'm very impressed, they look really good, actually I think the spear animation speed should be reduced just a bit, not too much :P Spears are fast weapons, but that animation is just a bit too fast >_<

Who else but the chinese can demonstrate my point Spear-fight ftw

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