FOnline Development > 3D Development

3d models development

<< < (100/482) > >>

Surf:

--- Quote from: Lexx on January 08, 2011, 10:26:04 pm ---I doubt Surf Solar's comment was about creating new scenery, but making the characters fit more to the existing scenery.

--- End quote ---

Exactly. ;)

SmartCheetah:

--- Quote from: Gray on January 09, 2011, 03:40:41 am ---http://rapidshare.com/files/441556544/CA_MA_Textures.rar
Unleash your imagination, don't limit yourself.

--- End quote ---

Will do sir, but it will take time. I'm still at "I totally need more practice" step :P

Eternauta:

--- Quote from: Surf Solar on January 07, 2011, 10:44:48 am ---I like that no one even bothered to adjust the 3d models to Fallout tiles and general scenery stuff. While this is the most important thing, yet this thread is about making the coolest Brotherhood Powerarmor and the like.

--- End quote ---

Of course, the whole 3d stuff is like "Thanks, FOnline devs, for pimpin' ma char!". The price of customization, I guess. Once all the models are done, I do not think any more time wll be spent to adjust them to the scenery and all that.

Lexx:
This 100% depends on community work. Nobody in the (core-)dev team is working on creating 3d models and animations, as nobody from us has high enough skills or time for it.

lasallerocker:
so, all of the 3D work implimented into the game is based on the community and what it produces...? Then scenery isn't out of the option to be implimented into the game correct? ( E.G. buildings).

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version