Author Topic: 3d models development  (Read 611866 times)

Offline bikkebakke

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Re: 3d models development
« Reply #45 on: April 13, 2010, 08:52:59 pm »
Ye, good to see some ingame pictures.
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Re: 3d models development
« Reply #46 on: April 14, 2010, 03:13:27 am »
Anyway - I know I should send my 223 model but I dont really know what I have to change in 14mm gun and both magnums, so - skejwen - please let me know what needs to be changed/improved so I can send you all of my models :)

Re: 3d models development
« Reply #47 on: April 14, 2010, 04:07:54 am »
Hello.

I've finished the model of 10mm SMG and my brother was so kind to help me and overpaint those neat textures, luckly he's a 2d painter. :)
Fully done 252 triangles and 128x128 texture. Take a look and tell me what you think. :)

I've got a question, why is most of the model textures are larger than 128x128? And the other one do we need to paint shader texture? :\

Here it is:


bigger res http://img188.imageshack.us/img188/7970/10mmsmg1.jpg

O.o holly shit!!!

this is awesome!!

nice texture, a lot

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Offline mikq2

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Re: 3d models development
« Reply #48 on: April 14, 2010, 11:18:04 am »
Ye, oldschool style. :D Thanks.

But I don't get it, who'll tell me where to send it?..

Going to make melee now, boxing gloves maybe. But guns are much more interesting to make me thinkz :)
https://i.imgur.com/1lDgh.jpg
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Offline bikkebakke

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Re: 3d models development
« Reply #49 on: April 14, 2010, 05:53:18 pm »
skejwen handles the models. If he wants them he'll tell you. Sadly almost all guns are done BUT you can make new models of existing weapons and hope your weapon will be picked instead :P But I think its better to finish the stuff that is needed first.

models
« Last Edit: April 14, 2010, 05:55:35 pm by bikkebakke »
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Offline mikq2

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Re: 3d models development
« Reply #50 on: April 14, 2010, 06:01:36 pm »
Have to wait for him then.

About models... There is no need to redo most of them, a lot of work, better to make missing melee. ;)
https://i.imgur.com/1lDgh.jpg
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Offline skejwen

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Re: 3d models development
« Reply #51 on: April 14, 2010, 07:36:06 pm »
So here it goes:

1) I updated wiki a bit
2) mikq2 - if some weapon doesnt have status set as accepted - feel free to redo it...
3) Modellers! Please send me accepted models! And if there is any doubt what is needed to be corrected in rest of files - let me know by sending PM.

And in end - sorry but on this week I have less time than normal...
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Offline skejwen

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Re: 3d models development
« Reply #52 on: April 15, 2010, 07:00:18 pm »
Ok - wiki updated a bit... check it out modellers ;)
"Moo-OooooOO! MoMoo.. MmmmoOoo.. Moo!", translate from brahmin to English: "Two things are infinite - brahmin shit and human stupidity! - Brahminstein"

Re: 3d models development
« Reply #53 on: April 16, 2010, 03:44:48 am »
nice job being able to make 3d models but it still isnt fallout... im completely against turning Fallout 3d sorry
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Offline Ganado

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Re: 3d models development
« Reply #54 on: April 16, 2010, 03:50:23 am »
Bye bye then!

Good work everyone. One question: Once the models are implemented, how are players going to get them? Will there be an option without having to make a new character? Sorry for being lazy if this had already been discussed in the archives.
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Offline Surf

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Re: 3d models development
« Reply #55 on: April 16, 2010, 04:19:47 am »
nice job being able to make 3d models but it still isnt fallout... im completely against turning Fallout 3d sorry

Wait till you see it for yourself in FOnline. ;)
It justs needs a bit "getting used to it". As you can read it in this thread and in several others, players are putting a lot of work into making the Fallout weapons as close as it can be to the new 2.5d system.

Quote
how are players going to get them? Will there be an option without having to make a new character?

There will be a full server wipe until now and then. It'll takes a few weeks/monts at testing before we'll see this actually ingame.
« Last Edit: April 16, 2010, 04:21:44 am by Surf Solar »

Re: 3d models development
« Reply #56 on: April 16, 2010, 04:58:50 am »
Been quite a while since I sent finished textured model, in both .3ds format and .x format to Skejwen, thought I might post it here....maybe PM not work or something, idk.
 
Untextured render


texture (75*75)


Offline skejwen

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Re: 3d models development
« Reply #57 on: April 16, 2010, 07:50:03 pm »
Wiki updated a bit :)
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Offline skejwen

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Re: 3d models development
« Reply #58 on: April 17, 2010, 04:43:19 pm »
Wiki updated a bit again - 37 models still need some corrections - keep it up modellers :)
« Last Edit: April 17, 2010, 04:48:18 pm by skejwen »
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Offline Haraldx

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Re: 3d models development
« Reply #59 on: April 17, 2010, 09:06:29 pm »
It seems that you havn't updated the M60 picture... Elmehdi said that model poly count is quite the same, I think you sohuld update that also :/
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