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3d models development

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SmartCheetah:
Great. So now we can test our models without too much problems all in game with use of SDK! ;>

Greencell:
ok. thank you.
I think i am on the right way.

btw the model has around 250 triangles. Its probably a bit high but its a very "round" gun...

Gray:

--- Quote from: Greencell on December 26, 2010, 02:30:48 am ---btw the model has around 250 triangles. Its probably a bit high but its a very "round" gun...
--- End quote ---
:o 250 tris? It's about 500 vertexes! I can't even imagine, where they can hide...
The round part is just an octagonal tube with 4 segments, it's 40 vertexes. The rest is just some boxes... It seems that you've lost some unoptimized vertexes inside the model.
It is a common weapon, it should be optimized as much as possible without loosing quality.

Greencell:

--- Quote from: Gray on December 26, 2010, 03:00:42 am --- :o 250 tris? It's about 500 vertexes! I can't even imagine, where they can hide...
The round part is just an octagonal tube with 4 segments, it's 40 vertexes. The rest is just some boxes... It seems that you've lost some unoptimized vertexes inside the model.
It is a common weapon, it should be optimized as much as possible without loosing quality.

--- End quote ---
oh.
i think i know where the problem is.
will try to optimize it. ;)
thx for your help

Hardcore:
small test VB models in SDK ^^ http://www.youtube.com/watch?v=wpzC0lctAGE

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